Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Back to Rift For A Bit

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I think I’m going to lay off of Neverwinter until the big upcoming patch. I find that I have little interest in doing anything in that game except running dungeons, but since it is nearly impossible to get through a queue after level 50, I just stand there doing nothing most of the time. I’m rather hoping that the next patch will make the dungeon queue work a lot better. If not, then I doubt I’ll play it much more until they make some changes. (335 words.)

Spellplague Caverns Death March

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So I hit level 52 on my GWF and decided to try Spellplague Caverns again for a Dungeon Delve event. That turned out to be a huge mistake. Do not ever go into this dungeon. Ever. It is just not worth it. There’s no way the loot justifies the time spent. We had a GWF (me), cleric, wizard, and two rogues. At first. Somewhere before the first boss, one of the rogues disconnected and someone had the brilliant idea to kick him and get another from the queue. Except that once you go beyond a certain point in a dungeon, it bugs out and doesn’t pull in new people from the queue anymore. It would have been much better to wait for the disconnected person to come back, because they usually do. So we only had four for about 98% of the dungeon. And no tank. (579 words.)

Grey Wolf, Pirate King, Frozen Heart, Spellplague

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I have to say that the dungeons are my favorite part of Neverwinter. Everyone on the forums whines constantly about how poorly designed the bosses are but I find them rather fun. You don’t have to memorize any strategies beforehand - you just jump in and play your class and your role well, and chances are you’ll do fine. If you don’t play your class well, chances are you’ll get schooled and then have to go to the forums and whine about it. (433 words.)

Every MMO Forum Thread

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I just love how every single MMO forum thread goes something like this: A. I don’t like this aspect of the game. B. No, I think you’re complaining about nothing. A. What are you retarded? Learn to read! I didn’t say I was complaining! You’re a total moron! You’re a scrub loser with a pathetic gear score, and you’re stupid! Can’t you even read? Rage rage rage. B. Did you even bother to read my post? God you’re stupid and your post count is pathetic. You’re pathetic. Your mom thinks you’re pathetic. Rage rage rage rage rage. (136 words.)

Neverwinter's First Major Update aka. Launch Day Coming

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Word has come down that Neverwinter’s “launch day” (June 20) will bring major balance and gameplay changes. This coincides with the 1-month-after-launch massive patch that every MMO always does to address issues that arise after launch. To me, this also seems to be the time when the developer actually implements a lot of the feedback they got from their beta period. They hardly ever change anything but major breaking bugs between beta and launch. (897 words.)

On The Throne of Idris

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My GWF dinged 36, so I can’t queue for Lair of the Mad Dragon anymore with him. Instead, I queued for the Throne of Idris, which I think is a level 38 dungeon. Idris is a bit easier than MD, in that it is actually finishable. I’ve done it twice, and finished both times (though it took two tries on the last boss both times, too). And it’s very short, which is awesome. (I hate long dungeons. No gaming event should ever take an hour. 20 minutes tops, I say.) However some parts, including the final boss, have something that no previous dungeon encounter has: It matters how you pull the monsters. There are places where you should tackle a few monsters at a time instead of charging into the middle of the room - mainly, the final boss, which is a dude surrounded by 500 smaller monsters. (286 words.)

Which Difficulty is Artificial and Which Is Real

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I see a lot of people on Neverwinter forums complain about the “artificial difficulty” added to boss encounters. The argument they use is that bosses aren’t difficult to kill, but the adds that spawn make it difficult to focus on the boss, so this was a cheap and lazy way for Cryptic to “artificially” make boss encounters hard. This logic makes no sense to me. Most of my instance experience comes from Rift, but I’m led to believe it is typical of what you might find in other raids and dungeons like from, say, WoW. Usually there is a boss which has some “mechanic” that makes it more difficult than just standing there pouring DPS into it. For example, it has a big cleave that will kill anything in the way, or it will drop a bomb that must be focused or the group will wipe, or there are lasers on the ground that you have to avoid, or sometimes you have to stop DPS so it doesn’t reflect back on you, or something like that. (510 words.)

On the Great Weapon Fighter

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My current favorite class in Neverwinter is the Great Weapon Fighter (GWF). This came as a huge surprise to me, because when I sampled the five classes, the GWF was absolutely godawful in the first four newbie levels, and for a supposedly DPS class, it had terrible, horrible damage output. Even the Guardian Fighter did better, and tank classes are traditionally pretty terrible at damage. Perhaps partially because of the challenge of it, I went back to the GWF to see what it could do. I wanted a pure DPS character for dungeon delves and honestly the Trickster Rogue (TR) gets on my nerves. For one thing, everyone plays it, and for another, it is so ridiculously overpowered at first that I found it insulting to my intelligence. Because it does such ridiculously high damage early on, it has to get worse as you level, right? Whereas the GWF does terrible damage at first, so it has to get better toward the endgame. Such was my thinking anyway. Also, the GWF seemed to have more skills for hitting more than one target at once. (403 words.)

Why Chartilifax is so Hard

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I forgot to mention my theory for why Lair of the Mad Dragon is so difficult. I think it’s to get people to buy resurrection scrolls, plain and simple. When you’re sitting there dead on the floor, there’s a button that says “spend X zen to get life scrolls!” I expect that if everyone could rez after every death, the dragon would be a lot easier to defeat. That being said, I do expect them to nerf Chortlefax at some point. The difficulty increase from even the previous boss in the Lair to Chortlefax is just ridiculous. (97 words.)

Chortlefax Fail Number 6

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Failed again in Lair of the Mad Dragon with a PUG. (I think that was the 6th failure in total.) Group composition was a guardian, cleric, GWF (me), and 2 rogues. No control wizard, but it seemed like a balanced group that should have had the tools to tackle Chortlefax. Unfortunately we struggled through most of the dungeon. I’ve noticed that the only people who queue for Chortlefax are people who seem like they haven’t done it before. The guardian was only 30, and the rogues were 32ish. Me and the cleric were 35, but the cleric acted like he had never experienced that level of madness and was still under the illusion that he could throw out heals like candy. (331 words.)