Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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I did one random expert 60 last night with my mage and got into Golem Foundry, which is one I know fairly well now (thanks to many previous PUG wipes). Everything went fine until the tank accidentally needed on a green dimension item before the last boss (the aptly-named Manslaughter) and for some reason the healer had a complete meltdown about it. None of us even noticed (including the tank) but the healer took it as a personal insult or something and we had to kick him because he stopped healing the tank. (I should point out that the tank *said* it was an accident - maybe he was secretly plotting and maneuvering to get that green dimension item all along - though I highly doubt it, since he offered to give it to the healer - who refused.) So there’s another one for the ol’ ignore list. (473 words.)
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I now present my newbie tanking guide for Realm of the Fae (Normal). I am roughly two years late in writing this guide, but it’s actually hard to find a guide like this that isn’t written by a theorycrafter who is used to max level tanking. You can queue for RotF at level 15, but it’s probably better to wait until level 16 so you can bring an AoE attack ability with you. (678 words.)
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So I tanked Realm of the Fae on my level 16 Bahmi warrior for the first time, using a Reaver/Paladin/Tempest build. (Technically you can queue for it at 15, but I waited until 16 so I had an AoE attack.) I was pretty nervous beforehand - tanking is stressful for me, and I had not seen RotF in about a year, and who knows what they might have changed for Storm Legion. But as it turns out, RotF is just as easy as all the guides say it is, and nothing’s really changed. In fact, it’s actually not a good place to learn tanking, because you can do just about everything wrong and still survive. (684 words.)
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So I tried to get in a random expert with my mage, something I try to do at least once a day. It was Archive of Flesh, and right away the support guy says it’s his first time. No problem, it’s the right thing to say that up front and actually pretty ballsy because most people don’t admit it. :) For a while, he did basically no DPS so he was actually trying to play a support role - normally not required unless the healer requests it, but no big deal to me. As long as we clear the dungeon in a reasonable time frame (which to me is maybe less than 45 min), I don’t really care how it’s done. (1267 words.)
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I queued for healing twice with my mage last night. I ticked the “Mentor” checkbox and a Random Normal dungeon, because I’m a chicken, and wanted to see if I remembered anything at all about Chloromancer. So first I got into Storm Breaker Protocol, one of the SL dungeons. First I hit as healer, then someone refused, then I hit as a DPS. When I arrived, the group had just gotten beyond the mech suits. The other four guys were all guildies, and I assume they were all talking on some kind of Ventrillo thing because they were otherwise silent. (939 words.)
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I’ve got MMO fever pretty bad right now - sorry IRL. :/ So I’m getting ready to start tanking RotF on my new Defiant warrior, and since I’m stuck at work for a while I thought I’d go lookup some up-to-date “low level tanking” guides first. Except there aren’t any. I found where someone asked for one on the forums, but the basic response from the tankerotti was, “Just do anything. The low level dungeons are so easy it doesn’t matter.” (648 words.)
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All this hubbub over the Neverwinter cats and the 7-hour rollback has got me thinking something I’ve believed for a while. It seems to me that the most important thing that an MMO developer should focus on during their game development is … not the game at all. They need to focus on logging and tracking functionality. They need to focus on being able to “undo” any item in the system. They need to be able to rollback individual characters, and in so doing, rollback all of the transactions that character has done in that time frame, which means they need a complete transaction history for each item. (Perhaps only keep such transactions for blue or purple items, common items aren’t important enough.) They need to be able to see alerts whenever unusual activity occurs. They need to see when a character’s gold increases dramatically over the course of a day. They need an automatic freeze on any character who receives more than a set amount of gold, so that someone can manually investigate it. Someone needs to be sitting in front of a big monitor with realtime alerts on it, showing a big map of the game world, with blinking red dots everywhere there’s suspicious activity. (238 words.)
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I finally got to Grandmaster Runecrafter (375), one tedious point at a time. Then I realized I could have been buying recipes from the Runecrafter Vendor all along … I never scrolled down below the 375 recipes heh. Speaking of professions I bought a fourth profession slot for Artificer, because I had removed it from my cleric to make him a pure gatherer. At the time I thought I would level it up and be able to runebreak the artificer items I made to get to grandmaster, which is still a sound theory, but I hit Runecrafter 375 before I even got to Artificer 150. I still want to get Grandmaster Artificer though because it is such a pain to find things to runebreak. (579 words.)
Everett Renshaw 505 words
I’m finally listening to the audiobook of the much-talked-about Ready Player One by Ernest Cline, read by Internet super-celebrity Wil Wheaton. Though I’m only a handful of chapters into it, this book is clearly an 80s geek subculture nerdgasm from start to finish. It’s fascinating, hilarious, and depressing - despressing because of how many of the obscure references I understand (like, roughly, all of them). Now I’m going to take the fanboy hat off and put on the author hat. This book has a lot of exposition. I mean a lot of it. There are what I assume are pages and pages and pages of telling, not showing. I think there was one whole chapter telling Halliday’s life story. He’s basically John Carmack on steroids, which is neat if you know anything about computer gaming history, but it really didn’t do much to serve the story right then. (505 words.)
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Well the “big patch” for Neverwinter came a week earlier than I expected. Guess what? No changes in queueing - it still takes forever. So I’ve basically given up on Neverwinter, so it’s all Rift all the time for me! My mage reached level 60, so now I’m a “fresh 60.” I’m not sure how long the total journey from 50 to 60 took, but it took a little over a week to get from 55 to 60. I’m now remembering just how much stuff there is to do in Rift, with dailies and crafting and fishing and so forth, and how much fun it is. Zone Events are tons and tons of addictive fun. There’s a World Event going on now that I haven’t even seen yet. There are not one, not two, but *three* level 60 zones to run around in! (720 words.)