Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

A Minor Variation

Everett Renshaw 113 words

With apologies to Billy Joel. I had a minor revelation for my Airworld story last night. It occurred to me that things would work out much better if the location of the Council of Life is known when we start out. For some reason I had set it in stone that Naobi was leaving Motiva to search for the Council of Life. Now she is leaving to visit the Council of Life. With that minor variation, some other things fall into place nicely. Mainly, it removes “finding the Council of Life” as a condition for ending the story. I was having major problems with the ending because it wasn’t symmetrical with the beginning. (113 words.)

Lair of the Mad Dragon

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I’ve read and heard a lot about how difficult the Lair of the Mad Dragon is (a level 34 5-man dungeon in Neverwinter). I’ve attempted MD five times in PUGs now, twice as a cleric and three times as a GWF (Great Weapon Fighter), so I have some thoughts of my own. For comparison, MD is the third dungeon as you’re leveling. The first is the level 16 Cloak Tower, which is simple enough that anyone can do anything and still get through it. The second is the level 24 Cragmire Crypts, which is noticeably harder but still requires little strategy. (1089 words.)

Anticlimatic Nevewinter Feats

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About those Neverwinter Feats. Is it just me, or is it really hard to get excited about spending points that only increase your damage/whatever by 1%/2%/3%? I mean, statistically speaking, there isn’t much difference between a 3% increase and a 0% increase, right? It seems very … anticlimatic. Two clerics side-by-side, one with 3% increase, and one without - you won’t be able to tell the difference. “Woohoo, I leveled up after all that work, now I get to increase my damage from 500 to 505 points! That’ll make all the difference in future combat!” (154 words.)

Neverwinter Forums

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When I read the Neverwinter forums, I get the feeling that the only people posting have either a) never played anything but PnP D&D, or b) never played any other MMO, or c) have never played in PUGs before. I can understand some people fitting those criteria, but *everyone*? It’s like nobody has ever seen a “need or greed” loot system before, and they think they are the first people to notice it’s not a very good system. Yeah, no kidding. It’s been terrible ever since it was invented. But it sure beats the first come, first served loot system. And people have survived all the other MMOs that have implemented it. I ran dungeons a lot in Rift and got all the loot I needed without any fuss. Doing the same in NW. It’s easier in NW actually, because each boss only drops like 2 possible things. (148 words.)

On the Devoted Cleric

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I’d been hearing a lot about how threat is “broken” in NW (Neverwinter) and that cleric healing generates too much aggro. I’d also been hearing that DCs (Devoted Clerics) need to be more versatile than simply healing. I’d also heard that DCs get into dungeons a lot faster, since nobody plays them (because of the first two items). Well, I wanted to see all of that for myself, so I started a Devoted Cleric. (913 words.)

On the Control Wizard

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I got my Control Wizard to 60. It’s really easy to level in Neverwinter, by far the easiest game to level in I’ve seen (after WoW, of course). I think it literally took two weeks (maybe it was three). Admittedly I played a lot in that time, but still, pretty fast. Side note: What is the deal with the class names? Why is it “Control Wizard” instead of just “Wizard?” Why “Trickster Rogue” instead of “Rogue?” What other kind of rogues are there? None, that’s what. At least not yet. (438 words.)

Defiance Beta Results

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From the unpublished archives: I tried out the Defiance beta. It was “kind of” fun but it’s not really my kind of game. MMO shooters never seem that great to me. Lag plays a significant factor in being able to hit anything. Also, maybe my expectations are wack, but I thought all TPS (Third Person Shooter) games were supposed to have cover mechanics. This one didn’t. One thing that drove me crazy was the complete inability to see enemies and players in the environment until you’re standing on top of them. I hate that. The landscape, NPCs, and players are all shades of brown. (143 words.)

Game of Thrones Season 3

Everett Renshaw 199 words

Okay I’m going to say it. Or write it. Whatever. Game of Thrones is getting a bit dull. In the books, it’s fine to have twenty different storylines, because it’s an epic fantasy after all and you get to stay with the characters for at least a chapter before moving on, and they are usually long chapters. In the television series, you get to spend roughly thirty seconds on each story in each episode, so it’s nearly impossible to form any kind of attachment with what’s going on. We see so little of Daenerys that I really don’t care what she’s doing over there in the desert anymore. Every time we see her, all she’s doing is whining about slaves. I almost wish they would devote each episode to one specific character’s story instead of trying to weave them all together. (199 words.)

Neverwinter Open Beta

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I discovered that Neverwinter is available in what they’re calling an “open beta.” Rabid fans will tell you that you should only play if you are willing to test the game and that you should expect bugs, but in truth, this is not a beta in the software development sense. It’s beta in the Google sense. It’s live, and there will be no character wipe at the end of it. (1293 words.)

Tera

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I pulled out Tera again for a bit. Tera is a really a great game for playing a melee character. My main right now is a berserker, and I just love that class. The combat is so visceral and engaging when you can block attacks. Also, each encounter is an epic battle. It’s not like most MMOs where it takes less than a second to kill most things. Fights in Tera go on and on, even against regular mobs. (91 words.)