Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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Why doesn’t everyone use invert mouse? I simply cannot comprehend it. Yet informal polls show that only about 30% of people use invert mouse. I choose the invert mouse setting because I want to mimic the controls of a flight simulator, which is pretty much the de-facto standard 3D environment control scheme. In a flight simulator (and presumably a real airplane), you push the stick forward to go down, and you pull the stick back to go up. So clearly when using a mouse, you should roll the mouse forward to aim down, and roll the mouse backward to aim up. (170 words.)
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I bought a 3-month subscription for WoW when I suddenly got interested in playing again. Now that I’m running out of interest, the subscription will be expiring in January. It’s obvious that game developers are not doing subscriptions anymore, but I have to say, it’s pretty awesome to play a game where you aren’t bothered with cash shops or gems or other alternate forms of cash-based currency. Anyway, my highest-level character in WoW is a 66 Night Elf Hunter. I rolled him back in Vanilla WoW when a Hunter was just about the only way to go around soloing without spending all of your time either dead or healing between encounters. He’s still the guy I do all my solo questing with, but now it’s trivial beyond belief. I just mow down all the mobs in the Outlands like cutting grass with a butter knife. Or cutting butter with a scythe. Or something. It’s actually not very fun. I typically log in with him, finish a handful of quests, and then log out. (493 words.)
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So you say you wish you could play an MMORPG like the ones in the old days? Something like UO maybe? Well get yourself a copy of Mortal Online and experience what MMORPG life was like in the late 1990s. Previously, I thought that Wizardry Online was a pretty old school, hardcore MMORPG. But WO is a total cake walk compared to Mortal Online. Here’s the first thing you need to know about MO: You’re going to die and lose everything. (3464 words.)
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I was moderately shocked last night to receive an email from Trion with a code to get into the Trove Alpha. I was even more shocked to discover a complete lack of an NDA. Although, if you think about it, I did actually pay $20 (or whatever it was) to see this alpha, so it would be weird for them to restrict me. There are very few options in the game right now, which I found surprising. (I just didn’t expect that game options would be added so late in the life cycle of a game.) The only in-game option is to pick full screen or not. If you’re an invert mouse person, you have to edit your Trove.cfg file and set InvertY = true. If you’re not a WASD person, you’re out of luck. (640 words.)
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I’ve been thinking about character names. Normally I make up new names for all my characters, but I know a lot of people carry over their names from one game to another. You always see people trying “get their names” when a new game launches. One day on a whim I decided to re-use a couple of names from Rift characters for some EQ2 alts to see what it was like, and I found it very weird. (149 words.)
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I did something odd over one weekend. I installed and played both Everquest and Asheron’s Call for a little while. Everquest is free-to-play now, if you didn’t know. You can download the client and log right on in there, and there are a surprising number of people who apparently do just that. The little newbie cave must have had a dozen people in it wandering around trying to figure out how to play. (608 words.)
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I’ve always wondered something. Most of the world uses WASD for their keyboard controls, right? I’m assuming so because that’s how every game is pre-configured. I, however, use ESDF for my keyboard controls, so I have to change the defaults on every single game I play. I am not bitter about that. Mostly. I chose ESDF when I re-did my Quake keyboard binds way back in the day because it seemed like the natural choice, because my ring finger, middle finger, and index finger naturally rested on SDF anyway. If I needed to type a quick message, my fingers were right there ready to do so. (227 words.)
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Over the holiday weekend I started a new Twitch channel for EndgameViable, because I like to do weird stuff like broadcast my gaming sessions for the entire world to see. Plus, all the kids are doing it. (Actually I’m not sure if I like it or not, but I like it when other people do it.) So yeah, tune in and watch me play games you’ve already seen before! Follow @endgameviable on Twitter and you’ll get an obnoxious tweet every time I go live. (316 words.)
Everett Renshaw 997 words
This is an example of how to make nanowrimo harder. I won NaNoWriMo, barely. Scrivener said I had 50,140 words, but NaNoWriMo only gave me credit for 50,005 words, which I turned in on the night of the 30th. You might be surprised to know that I actually did “end” the story as well. I didn’t just stop writing. (997 words.)
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One night I didn’t feel like playing an MMO. It happened to be a night where there was a Steam sale on Stanley’s Parable, a game I’ve heard a lot about, so I got that and played it. First of all, it’s not a game. There needs to be another category for this kind of thing. Something like Interactive Art Project or Interactive Entertainment. (It’s similar to Gone Home in that regard.) Stanley’s Parable is like a point-and-click Adventure game I suppose, but it’s not quite the same because there aren’t really any puzzles to solve. It’s something you are just supposed to view and experience, not “play.” (124 words.)