Archive: 2014
187 entries. 89,522 words.
January, 2014
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GW2 – They Had Personalities?.
2014-01-02 4:00 PM.
- MMORPG
After reading over this article on Massively by Anatoli Ingram, I am stunned that the author can even remember the names of those four GW2 Living Story characters, let alone come up with a thousand words of an article analyzing their personalities and backstories. My experience of the last year of Living Story was something like this: Oh there’s this cool new Living Story! Oh there’s nothing to actually do, but I got some achievements. Oh now there’s another patch, and now there’s this guy, and he helps with this instance, and he’s Eir’s son, and I got an achievement. Oh there’s this Charr, and she’s an outcast, and she helps with the other instance, and I got another achievement. Oh there’s some time where I didn’t play and missed some stuff. Oh now there’s a ditzy blonde porn star and another woman standing on a hill investigating a Tower in Kessex Hills for some reason, and I’m tired of doing this stuff just for achievements. Oh I missed most of the Tower story, but now I need to help the porn star and the other woman inject a thing into another thing so the thing blows up and I can get back to Kessex Hills. Oh now the Tower’s gone and it’s Wintersday so I’m going to Lion’s Arch to get some more achievements. 455 words. -
Writing Plans for 2014.
2014-01-02 5:40 PM.
- Process
- everettrenshaw.com
The first week after NaNoWriMo I had to force myself not to write a new story draft because it had become such a habit. The second week it was kind of a relief not to have to write anything, and that terrible story had finally left my brain. In the third week I was anxious to get back to planning or writing something, lest I fall into a not-writing habit. Then came the holidays and the end of the year, and I predictably fell out of the writing habit. 507 words. -
Returning to EVE Online?.
2014-01-03 4:00 PM.
- MMORPG
Continuing my adventures in finding an MMO to get hooked on before the new ones come out in 2014, I turned to venerable EVE, the best-or at least the most popular-game I’ve never paid for. With reckless abandon, I bought 3 months of time and downloaded the client. I haven’t played EVE in five years, when I played for a week or so during a free trial. Surprisingly, my character from the free trial was still there. I have no idea what “level” he is or if EVE even has a measurement for that. I didn’t get very far past mining with him. 763 words. -
A Freshly-Formatted PC.
2014-01-06 4:00 PM.
- MMORPG
- Discussion
I recently reformatted my PC and reinstalled Windows 7, so of course I had to re-install all my games. But instead of re-installing the seemingly hundreds of MMOs I previously had, I decided to limit the number of MMOs installed so I could try to cut down on this MMO ADD I’ve been experiencing. So far I’ve installed WoW, FFXIV, LotRO, SWTOR, EVE, and Mortal Online. (Well, and Steam, obviously.) By sheer coincidence, I happened to have active subscriptions for those games as well (except MO). I typically buy 3-month blocks of sub time and then cancel; the order that the subscriptions will expire over the next 3 months is: FFXIV, LotRO, EVE, SWTOR, then WoW. 213 words. -
The Diefication of Star Wars Galaxies.
2014-01-07 4:00 PM.
- MMORPG
- Discussion
I’ve been “into” Massively.com a lot lately, listening to their podcasts and watching their streams, and one thing I’ve noticed is that some of them have a total love affair with Star Wars: Galaxies. They talk about SWG like most other people talk about Everquest 1: They diefy it like it’s the greatest thing there ever was or ever will be. Not that there’s anything wrong with that. It’s just that not only did I never play or even see it, I never even knew it was an MMORPG. 279 words. -
Steam’s Fall and Winter 2013 Sales.
2014-01-08 4:00 PM.
- Steam
Remember the good old days when you could buy tons of awesome AAA games from Steam for ridiculously low prices? Yeah, I think those days are over. I was pretty disappointed in the Fall and Winter Steam Sales this time around. Almost all of the AAA games I saw on deep discount sales ($10 or less) were ones that I had already bought in earlier sales. (I still haven’t played 90% of them.) Most of the “new” sales were on indie or half-finished games, and only about 1 in 100 of those looks interesting to me. (Another 8-bit platformer? Really?) Not to mention the fact that I’ve already bought most of the indie games that interest me because they’re pretty cheap even when they aren’t on sale. 287 words. -
WoW Battle Pets FTW.
2014-01-09 4:00 PM.
- MMORPG
This is it. It’s all or nothing. My marmot is almost out of health. He won’t survive another round, and he’s the last one. I throw the box. I watch with breath caught in my throat as it teeters … totters … and falls down on the frog. I got it! I pump my fist and celebrate the capture of a new battle pet in WoW. My gnome jumps for joy on the screen, too. For this is not just any captured battle pet. This is a blue. A blue frog, to be specific. Not blue in skin color, mind you. Blue in rarity. That means it’s a special frog with lots of health and survivability. You don’t see blue battle pets out in the wild very often, so you try to grab them when you see them. 303 words. -
Not Cool, SOE.
2014-01-10 2:51 PM.
- MMORPG
Yeah, so we’ve been waiting for Everquest Next Landmark, right? We all thought they would start in January, right? We all bought an alpha or beta package even though we don’t want to admit it because it’s stupid to buy beta access for a free game, right? So what do you think goes through my mind when I get an email with a subject that looks like this: Ultrviolet, you’re invited to play EverQuest Next Landmark! 196 words. -
Early Access MMOs and Character Wipes.
2014-01-10 4:00 PM.
- MMORPG
- Discussion
There are a lot more “early access” games now than ever before, thanks to Steam and Kickstarter. Basically what this means is that some random, poor game developer can release what amounts to a semi-playable demo of their game and then ask people to buy it for a (surprisingly minor) discount, hoping that they’ll raise enough money and interest to fund the rest of the game development. In a lot of cases that is as janky as it sounds, because some Steam developers think it’s okay to put out crap that is buggy and unplayable, but I think it’s a concept that can work well for the MMO genre, since MMOs are almost always in constant flux even after their official releases anyway. MMO players as a whole should be used to bugs and change. 535 words. -
FFXIV Followup On Guild Houses.
2014-01-13 4:00 PM.
- MMORPG
I’m all-in on FFXIV at the moment so get ready for wall-to-wall FFXIV posts this week! Last time I wrote that Square Enix wouldn’t do much about their guild housing prices unless people didn’t buy them. After I wrote that, they backed off a bit on their ridiculous prices, but not by much. Out of curiosity, I snooped around the guild housing areas to see just how many of the plots had been bought up already, because I assumed people would buy them no matter how much they cost or how much mindless grinding they had to do. 185 words. -
FFXIV Heavensturm Event.
2014-01-14 4:00 PM.
- MMORPG
Like just about everything in Final Fantasy XIV, seasonal events are kind of weird. I’m not really sure they should be called “events” at all. They are more like, you know, regular quests. In most games, a seasonal event is a big deal. There’s a big gathering of people. There are games and activities and daily event quests. There’s a special dungeon or a special boss to defeat. There are special mounts and costumes and occasionally some meaningful gear as rewards. 439 words. -
FFXIV ARC or BRD (Archive or Beard).
2014-01-15 4:00 PM.
- MMORPG
My main (and only, since you can play any class with the same character) in FFXIV is an Archer. (Or “ARC,” as they like to abbreviate class names to 3 letters for some reason - I still have trouble translating those - ARC looks like Archive to me - why is it hard to add three more letters to make “ARCHER?”) Archer is a straight-forward, low-stress ranged DPS class that’s fun to play. 472 words. -
FFXIV The Return of Adolescent Jerkiness.
2014-01-16 4:00 PM.
- MMORPG
When I first started playing FFXIV sometime around October 2013*, it was extremely quiet. Very few people made comments in the general chat. I’m sure we’re all used to a more-or-less constant scroll of adolescent jerkiness going on in MMO general chat, so it was weird and kind of nice that there was none of that in FFXIV. Most of what you saw, to be honest, was gold spam. Now, however, I see a lot more activity in the general chat. And by “activity” of course I mean adolescent jerkiness. 271 words. -
FFXIV Around Dragonhead.
2014-01-17 4:00 PM.
- MMORPG
If I’m to complete a full week of FFXIV posts, I need to think of one more topic to write about. I thought I would describe a typical play session. This one happened on a Thursday night. I login with my Miqote Archer. I’m semi-embarassed that I’m still playing the adorable cat girl with the squirrel tail that I made on a lark back when I started, but I’m stuck with her now because I’m not going back to level up another character now. Maybe someday I’ll use my change-appearance potion but I’m not sure if it will let me change my race/gender, and I’m pretty sure it won’t let me change my distinctly female-sounding name. 1,052 words. -
Life Without MMO Guides.
2014-01-20 4:00 PM.
- MMORPG
- Discussion
Have you ever wondered why there are so many MMO guides out there? Step-by-step walkthroughs and so forth? I think I know the answer. It’s because without Internet guides, most MMO game players would simply stand in one place and stare at the screen, paralyzed and unable to figure out what to do or how to do it. You can tell this from watching the global chat of a game that is in closed beta. It’s filled with non-stop questions that one might conceivably fall into the “duh” variety. How do we find this or that? How do we solve this puzzle? Where do we find this NPC? Where do we get crafting materials? How do we get past this monster? There are no handy guides to turn to, and obviously reading the quest text or any of the in-game hints are out of the question in this fast-paced, go-go-go world we live in. 234 words. -
How Long Should Dungeons Take?.
2014-01-21 4:00 PM.
- MMORPG
I’ve been trying to figure out the optimal length of a dungeon run. There’s a point beyond which the dungeon goes from “this is really fun” to “oh god I can’t escape and this is never going to end.” It’s usually a hard line, too. It’s never a gradual process. One minute things are great, and the next minute it’s a life-draining death march from which you can’t escape. For me I think that mark is around 30-35 minutes. That’s about the maximum amount of time I can stay focused and alert in a dungeon run. After that I just want it to be over. That’s one of the reasons I’ve never particularly pushed myself to do a lot of raiding. (The other reason being it’s hard to find guilds that are serious enough to complete raids, but casual enough not to be elite jerks about it.) 368 words. -
FFXIV Miqo’tes at Studio 54.
2014-01-22 4:00 PM.
- MMORPG
My Miqo’te archer is closing in on 50. With the crazy ridiculous bonus experience gained from a Low-Level Duty Roulette, she should get there tonight, Friday the 17th. (I write most posts in advance, by the way.) My archer has been going through some seriously odd fashion phases in the last ten levels. Everything was fine at first. She had a suitable outfit that reflected her spunky, squirrel-tailed, no-nonsense, tomboy attitude through most of her leveling. 189 words. -
Rift – What’s It Going To Take?.
2014-01-23 4:00 PM.
- MMORPG
I read a fluff article on MMORPG.com about 5 Things Rift Must Do In 2014, which got me thinking. What would it take to get me to play Rift again on a daily basis again in 2014? Well, the answer is pretty simple: Give me an expansion with new zones and more levels. (Alternately, if I totally ran out of stuff to do in other MMOs I’m playing, I would probably play Rift.) 497 words. -
GW2 The Hidden Origins of Madness.
2014-01-24 4:00 PM.
- MMORPG
Due to a devastating blizzard of perhaps a half an inch of fine powdery snow, I had 2 extra hours one morning to look at The Origins of Madness, the new Living Story content for Guild Wars 2. I patch up, log into my Necro, and I have mail telling me to go to Lornar’s Pass. Naturally it’s one of the places my Necro hasn’t been so I can’t fast-travel there, so I get out my Norn Ranger, who has been all through those wintry mountains. I go to lookup the location in Lornar’s Pass again, only to find that the mail was not sent to my Ranger. Nice. 1,056 words. -
Changing the Holy Trinity.
2014-01-27 4:00 PM.
- MMORPG
- Discussion
I read Scree’s A Snapshot of Pantheon, an excellent summary of the things that Brad McQuaid wants to do with Kickstarter MMO Pantheon: Something of Something. I’ll save most of my comments on Brad’s game vision for another post, or never, because I don’t think it will get funded. The part about changing the Holy Trinity model is what stood out to me today. Apologies for quoting so much of this: 914 words. -
WoW – Who to Boost.
2014-01-28 4:00 PM.
- MMORPG
I am blatantly stealing TAGN’s post subject here, which is the question of who to boost to 90 for Warlords of Draenor. My situation is a lot different than his though, because I only play WoW when I’m really bored with other games, and my highest-level character has only recently broken into the Wrath of the Lich King era of the game. Hunter? This was the second character I created when I started WoW in 2006, and my second-oldest surviving MMO character. (The first oldest is a warrior that I never play and should delete, but, well, he was my first WoW character.) He’s around level 72 now, having just left Outland for Northrend. It would be interesting to bump him up to 90, but then I would probably never experience any of that solo content between 72 and 90. I think I’ll pass on him. 508 words. -
Bye Vanguard and Wizardry Online.
2014-01-29 4:00 PM.
- MMORPG
I’m sure you’ve all heard the news about SOE closing down Vanguard, Wizardry Online, and two other MMOs. Vanguard is a game that I always wanted to play more, but I could never seem to keep it on any kind of daily schedule. I always thought of it as a “crutch” game - I knew if there was absolutely nothing else to do, and I didn’t want to spend any money, I could always fire up Vanguard and be entertained for a little while. It had its faults, though. Mostly I think it suffered a lot from a slow, laggy combat system. But one thing I will always credit Vanguard for is introducing me to those deck-building card game thingys that everyone but me seems to play. After playing with Vanguard’s Diplomacy, I suppose I now understand why people go nuts for games like Magic and Hearthstone and whatever fifty million other card games are out there. 227 words. -
FFXIV – Learning The Endgame.
2014-01-30 4:00 PM.
- MMORPG
I reached level 50 in Final Fantasy XIV and entered “the endgame,” that fabled zone where only the elites live. Now I can evaluate FFXIV’s version of what some vehemently insist is “the only real game.” As with any MMO (except GW2), the FFXIV endgame is a gear grind. Your basic goal is to increase the “average item level” of your gear. This in turn allows you to unlock more and more difficult instances, in which you can acquire gear with higher item levels. 735 words. -
FFXIV – Endgame Life.
2014-01-31 4:00 PM.
- MMORPG
In another post I wrote about your basic objectives in FFXIV endgame and what there is to do, but in this post I’m going to talk more frankly about the more practical experience of what the endgame is like when you’re not in a big Free Company with lots of people available at your level. It’s like sitting around waiting in a queue for a long time. Again. And again. 372 words.
February, 2014
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Landmark First Impression.
2014-02-02 1:35 PM.
- MMORPG
Apparently the NDA was lifted, so here’s my first impression of the game: It doesn’t have invert mouse yet, so it’s a major, major chore to play it. It literally boggles my mind that devs don’t include this in their alphas, or even their finished games. I mean, surely it must be a built-in feature of the game engine somewhere, right? Even if it’s a stupid registry key somewhere, show me where it is! 80 words. -
LotRO – Left Angmar For Eregion.
2014-02-03 4:00 PM.
- MMORPG
Due to a heat pump failure, my normal schedule of writing scintillating posts (ha!) was totally borked. But lucky for you, I found some posts that I have previously rejected as being totally lame and irrelevant, pulled from the dregs of the barrel of mediocrity. My LoTRO Hunter reached level 48. Normally a level like “48” doesn’t seem like that much of an achievement, but in LoTRO I feel like it takes an eternity* to level, so each new number is a major milestone. Asian grindfests TERA and Aion are the only two games I can think of that level slower right now. 457 words. -
WoW – Outlands Completed, Or At Least Left.
2014-02-04 4:00 PM.
- MMORPG
Due to a heat pump failure, my normal schedule of writing scintillating posts (ha!) was totally borked. But lucky for you, I found some posts that I have previously rejected as being totally lame and irrelevant, pulled from the dregs of the barrel of mediocrity. My WoW Hunter has finally reached the level cap! Of Burning Crusade, that is. Which means he is now Level 70, a mere twenty levels and five years behind where everyone else is. I spent a weekend burning through quests (ha, get it?) in the Blade’s Edge Mountains and Netherstorm, and when I was nearing the end of level 69, I suddenly realized that it was pointless to finish the questing in the Outlands because the very first quests in Wrath of the Lich King would probably give me ridiculously awesome gear, higher experience, and more money. So I dropped everything and left. 447 words. -
FFXIV – Conjurer, Part 1.
2014-02-05 4:00 PM.
- MMORPG
- Healing
During the time I’ve been waiting in FFXIV endgame queues for my Bard, I’ve leveled all my other adventuring classes to 15 through a combination of FATEs, levemetes, and hunting log completion. (You’d think leveling to 15 would be easy, but in reality the time it takes to get from level 10 to level 15 seems endless.) My goal was to get all the classes to 15, then pick one to dive into and level the rest of the way to 50. At the time of this writing, the winning class is Conjurer, which I have gotten to 27, mainly in dungeons. 459 words. -
FFXIV – Conjurer, Part 2.
2014-02-06 4:00 PM.
- MMORPG
- Healing
With such slow casting times, you’d think that the optimal way to play a Conjurer would be to spam Cures on the tank so he’s always full. That’s what I did in Rift, more-or-less, with the Purifier class. (Prior to Storm Legion, at least.) Welllllll, see, there’s this thing called ’threat.’ I may be completely wrong, but in my meager experience so far, I feel like healing generates a lot of threat in FFXIV. At least in the early levels. That means you can’t just keep blasting Cures all over the place unless you want every mob running straight toward you. (It reminds me a lot of the early days of Neverwinter.) So there’s a balancing act of casting just enough Cures to keep the tank alive but not enough to pull threat from him. Which leads to some uncomfortable waiting, knowing your tank is taking damage, but also knowing you can’t cast a heal on him without commiting suicide. If I’m in doubt, I cast the heal anyway and hope that the tank is aware enough to pull the mobs off of me before I get killed. Most of the time that works. Mostly. 589 words. -
Landmark – Paying For Alpha.
2014-02-07 4:00 PM.
- MMORPG
On the issue of paying for Alpha access, I’m having a hard time getting worked up about it. On the surface it seems like an outrage, but the more I think about it, the more it sounds conceptually identical to pre-ordering. It’s long been a trend that if you pre-order an MMO, you get “early access.” I remember this was the case way back with Warhammer Online. It’s just that now, instead of 5 days of early access, you get 5 months of early access. Or more. 481 words. -
Rift – Dreamweaving In 2.6.
2014-02-10 4:00 PM.
- MMORPG
Don’t get me wrong, I am ecstatic to see Rift adding new “stuff” to the game, but unfortunately Dreamweaving-a crafting profession for enhancing Dimensions-is way far down on the list of things that interest me. Dreamweaving allegedly allows you to craft thingys and gizmos and whatsises for your Dimensions, but I have yet to do much of anything with my Dimensions, except dump in all the Dimension items that keep filling up my inventory. My Dimension space (which is so unattended that I don’t even know its name) looks like an episode of Hoarders. 402 words. -
Landmark – Now With Inversion.
2014-02-11 4:00 PM.
- MMORPG
Last Wednesday, SOE patched Landmark with a pretty significant list of bug fixes. The only part that mattered to me, of course, was the addition of an invert mouse option. Yay! I can play! I’m still not going to build anything complicated, though, because … well, it’s going to get wiped. Either accidentally or intentionally. So there’s no point in wasting the effort. So basically all I’ve done so far is run around and chop down trees or dig holes in the dirt. 399 words. -
FFXIV – Titan Hard Mode, The Impossible PUG.
2014-02-12 4:00 PM.
- MMORPG
In FFXIV, one of your endgame tasks is to follow the Relic Reborn quest line in order to build your “relic weapon,” which is one of the better weapons in the game (but not the best, of course, because that would be too easy). I’ve been pretty lazy about it because statistically the Artimes Bow doesn’t seem that much better than the Garuda Bow I’m currently using. But anyway the final step of the Relic Reborn quest (at least I think it’s the last one) involves retrieving some primal materials by defeating the three Hard Mode Trials. 1,003 words. -
Landmark – Copper Found, Europe Bound.
2014-02-13 4:00 PM.
- MMORPG
Landmark continues to be a relaxing gathering experience. Remember when I said I couldn’t mine anything but Dirt, Stone, Tourmaline, and Agate? Well it turns out I had been running around all this time in a Tier 2 zone with a Tier 1 pickaxe. Doh! I have no idea how I got to Tier 2, but to get back I had to run to the central hub thingy-which probably has a cool name but I don’t know what it is-and click the big crystal hanging up in the air. I was then able to select a Tier 1 zone/place/island/thingy/whatever. Once I was in the right place, I found all kinds of copper to mine. There were orange spots on the ground everywhere! 520 words. -
ESO – Speculating on Zenimax.
2014-02-14 4:00 PM.
- MMORPG
Zenimax is getting a lot of flak for their strict NDA, and I thought I would speculate on why they might think it’s a good idea to keep it in place, when other early games don’t. Which is not to imply that I think it’s a good idea, or a bad idea, or anything in between. I’m not a games journalist, so I couldn’t care less whether it has an NDA or not. (Usually journalists complain the loudest about NDAs because not being able to write a story means lost eyeballs.) Average joe gamer probably doesn’t care either. 665 words. -
ESO – Impressions from Beta.
2014-02-18 4:00 PM.
- MMORPG
So apparently Zenimax lifted their NDA a day after I speculated why they hadn’t lifted their NDA. Neat. Anyway, now I can post what I wrote about ESO mainly after the second beta weekend I was in. Fair warning: The maximum level I have achieved is 7. That’s a couple of hours of gameplay. I have absolutely no idea what the endgame is like; I don’t even know what the maximum level is. 801 words. -
ESO – It’s About The Horse.
2014-02-19 4:00 PM.
- MMORPG
Yeah I pre-ordered the $79 Imperial Edition of ESO. Big whoop. Wanna fight about it? I didn’t do it for the Imperial race, which I don’t care about. I fully expect Zenimax to make that available for purchase later anyway. I didn’t do it because I’m an Elder Scrolls fan boy and I think ESO is awesome. (I tolerate TES and I merely think ESO is better than average.*) I mainly bought it for the horse. Because I happen to remember how much gold it took to buy those things in the beta, and I was able to calculate the amount of time it would take to buy one based on the rate that I was accumulating gold. (Hint: Infinite.) 671 words. -
FFXIV – Thaumaturge Dirge.
2014-02-20 4:00 PM.
- MMORPG
When I was leveling the Archer/Bard, I often looked at Thaumaturges and Black Mages and wished I were them. They always seem to do more damage, and they just have cooler spells with their fire and ice and whatnot. And even more importantly, they actually have a useful Limit Break. (I would not wear the silly Gandalf hats, though.) Then I actually played a THM through level 15, and quickly changed my mind. It’s not often that I actively dislike a class, or find it so annoying to play that I actually wish harm upon the developers who created it. But THM was definitely one of those classes. It was very aggravating to solo with, because every time you move out of an enemy telegraph, you stop casting. And the casting times are really, really long, so by the time you’re ready to get another spell off, the enemy is forcing you to move again. Once I got to 15 I was glad to park that class. It will probably be the absolute last class I ever get to 50. 490 words. -
Sovereignty Summary.
2014-02-21 12:35 AM.
- Writing
- everettrenshaw.com
So yeah, somehow two whole months have disappeared and I haven’t done much writing. It’s actually more intimidating to try to revise existing manuscripts than it is to try to write new manuscripts. Anyway, in order to spark some positive momentum, I challenged myself to write a 100-word summary of the plot of The Sovereign of Tel. That probably sounds trivially simple, but for me to zoom that far out from the story and give such a super high-level overview of it is quite a challenge. I have tried to write “pitches” of my books before, but those only included the setup for the story. For this, I wanted the entire story arc from start to finish. 459 words. -
GW2 – Escape from Lion's Arch.
2014-02-21 4:00 PM.
- MMORPG
Still wanting to want to play GW2 more, but falling short. Here’s a summation of the new GW2 content: Same chaotic zerg fights, different location. I will give them credit for blowing up Lion’s Arch though. That’s cool. But the stuff you do in the blown up zone isn’t enough to pull me away from FFXIV. I still have no idea who Scarlet is. Or why Lion’s Arch got blown up. Only in this last update was I able to put a face to the name, because it’s the first time I can ever remember seeing Scarlet. At least I assume that was her up on the ship looking diabolical in the cut scene. 223 words. -
Pingzapper.
2014-02-24 4:00 PM.
- Reviews
I tried out a service called Pingzapper that might be useful if you’ve experienced weird lagging in MMOs or I guess really any game. The alleged problem is that your ISP might be “traffic shaping” your data in a way that interferes with games. They are almost certainly messing up your streaming videos as much as they can get away with, so it makes sense that they would extend that policy to other areas. Because god forbid people should have high-speed Internet that they can use for whatever they want. 376 words. -
FFXIV – I Said It Couldn’t Be Done.
2014-02-25 4:00 PM.
- MMORPG
Amazingly, I completed Titan Hard Mode in a PUG! Finally. It took around three weeks of trying. I stubbornly refused to use the Party Finder because, since I had spent so much time attempting it in a PUG, I wanted to finish it in a PUG. I don’t know why. It doesn’t make much sense. :) He's gooooone!! Yay! So I finally got my Relic Weapon. And I upgraded it, too. Yay. 83 words. -
FFXIV – Ding! 50 White Mage.
2014-02-26 3:15 PM.
- MMORPG
Hrm, well, this is the first day I haven’t had a workday post scheduled in advance in a long time, and I can’t find anything among my Drafts that is both finished and interesting. I can report the fascinating news that I reached White Mage level 50 in FFXIV last night. I had been buying Darklight Healing gear for a while, so I was able to quickly jump from around item level ~40 to item level ~60 in a span of moments. I only need to buy the Darklight robe to complete that set, then it’s off to Crystal Tower to farm iLevel 80 gear. 270 words. -
WoW – $60 Seems Reasonable.
2014-02-27 7:49 PM.
- MMORPG
I don’t have a problem with Blizzard’s $60 for a level 90 character. It’s within reach, but high enough to keep it from being an impulse buy (for me, at least). I think I would only pay to level a brand new character. It seems like a waste of money to take a mid-level or higher character up to 90. If you’re a person who can play all day and night, I could see where $60 seems high, because you can probably level a character to 90 within a month of subscription time, which is $15 I think. Even I could probably level a character to 90 in less than four months, which is $60 of subscription time. (Not counting 3-month discounts.) 312 words. -
FFXIV FATEs Versus GW2 Zergs.
2014-02-28 4:00 PM.
- MMORPG
This thought occurred to me one night while I was running around in a FATE group in FFXIV: Why am I enjoying this zerg but when I play in a GW2 zerg in Escape from Lion’s Arch I want to gouge my own eyes out? When I’m in a FFXIV zerg (or Rift, or most any other), I have a feeling of control. I’m filling a specific role, and when I execute my part of the plan, the whole group experience is better. I feel like I’m part of the team, one of the people working together, following some unspoken telepathic plan to reach the collective goal of loot and experience. When the enemy is killed, I have a sense of a job well done. 280 words.
March, 2014
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Landmark et al – Take My Money!.
2014-03-03 4:07 PM.
- MMORPG
Here’s my feedback to SOE regarding Landmark’s proposed monetization plans: Hey can I just pay you and not get spammed with advertising for potions and costumes? That would be super. Oh, and by the way I already paid you. Maybe factor that into your plans, too. Also, are you ever planning to increase the percentage of your game that is finished? It’s been at 60% now for a month. (Okay, that probably wasn’t fair. But I still think it’s ridiculous to claim that Landmark is anywhere near 60% finished.) 209 words. -
FFXIV Crafting.
2014-03-04 5:34 PM.
- MMORPG
Just once I would like to play an MMO where it is easier to level a crafting profession than it is to level your character. Often it seems pointless to level a crafting profession because the equipment you make lags so far behind the level of your character. FFXIV is better than most games, but I’m experiencing it again. I wanted to meld my own materia for the level 50 Relic Reborn quest, but guess what? You need a level 50 crafting profession to do that. 335 words. -
GW2 – Loot Rains From The Sky.
2014-03-05 4:00 PM.
- MMORPG
I’m a little annoyed with the loot in GW2. Loot basically rains from the sky in that game, filling your bags in mere seconds. I never thought I would say anything like this in an MMO, but: For the love of god, stop giving me so much loot! You can’t take a step without getting some kind of trophy bag. And when you open that bag, out spills two or three or six or ten more pieces of loot! 500 words. -
Bye End of Nations.
2014-03-06 4:00 PM.
- MMORPG
I’m not sad to see End of Nations go. The “MMORTS” genre did not inspire me to want to play that game, and when we later learned it was to be reshaped into a “MOBA” my interest plummeted even farther. (I simply do not “get” MOBAs - so much clicking.) Instead, I’m ecstatic to see Trion devoting more resources to Rift, Trove, Defiance, and particularly ArcheAge, a game that I am still looking forward to seeing sometime within my lifetime. 170 words. -
ESO – What Does Floaty Mean?.
2014-03-07 4:00 PM.
- MMORPG
Today I am pondering what it means when combat feels “floaty.” This is one of the most common criticisms I’ve seen about ESO: “The combat is too floaty.” I’ve seen this criticism leveled against a lot of games over the years, actually. But what does that mean? I don’t know about anyone else, but when I was swinging my dual daggers in the ESO beta, at no point did my Argonian begin to float away into the sky*. His feet stayed right there on the ground where they belonged. His weapons did not levitate out of his hands, either. So what in god’s name do people mean when they say combat is “floaty?” 389 words. -
Ukraine and Crimea.
2014-03-07 4:44 PM.
- Politics
- thomaskrehbiel.com
An attempt to make some sense of the recent crisis in Ukraine. 608 words. -
Sovereignty 1000-word Summary Completed.
2014-03-07 5:08 PM.
- Writing
- Process
- everettrenshaw.com
FYI, I completed a 1000-word summary of Sovereignty, but I won’t post it here because it’s filled with spoilers, just in case it turns into a real book some day. It’s now abundantly clear that there is no place for my original story in the book. Not even as a side plot. One of the original driving forces for this book was: What if there was a culture of people who bred servants in the same way that we breed pets? The original main character was going to be one of those servants. 460 words. -
ArcheAge RU – Foreign Invasion.
2014-03-10 3:00 PM.
- MMORPG
In a burst of ambition, I installed and played the Russian version of ArcheAge for a little while. You have to sign up for a Mail.ru account (which I guess is the Russian version of Google Mail) and then you can download it. At least you could over the weekend, I don’t know if it still works. I used these handy instructions: http://www.mmocast.com/featured/archeage-ru-account-registration-guide-english-patch/ Not being able to read or speak Russian hampers the experience a bit, but not as much as you might think. If you’re an MMO veteran you should be able to figure out which buttons to press. The only thing I wasn’t able to find was an invert mouse feature, which served to remind me again that I should strongly consider re-training myself not to need it. I play shooters and MMOs a whole lot more than I ever play flight simulators. 690 words. -
Rift – New Souls in 2.7.
2014-03-12 3:00 PM.
- MMORPG
When last I was playing Rift a lot, somewhere around 2.3 I guess (just before and after the F2P transition), I was super excited to hear they were going to (evenutally) add new souls so that every class could play every role. The idea of a tanking mage was too awesome for words. Even from the very beginning of Rift 1.0, I thought it would be really cool if you could tank dungeons with an Elementalist pet. 328 words. -
Trove Is A Better Landmark Than Landmark.
2014-03-13 3:00 PM.
- MMORPG
I’ve been dipping into Trove a bit more lately, because it’s become quite stable. I don’t know how to say this politely, but it’s a much better game than Landmark. :) Trove plays a bit like what we’ve been told Landmark will be. That is, you can explore, fight monsters, level up, find resources, craft stuff, and build stuff. The thing about Trove is that after about three months of alpha, all of those things work. In Landmark, after a bit more than a month of alpha, most of those things don’t work, we haven’t seen many changes at all, and we only have promises of future deliveries. 364 words. -
WildStar – No Need For Impressions.
2014-03-14 3:00 PM.
- MMORPG
Everybody’s giving their impressions of WildStar now that the NDA is down, but honestly I saw enough in the hours and hours and hours of livestreams that were going on way back in December to decide that I was probably going to get it. Even if it wasn’t a game that looked fun, I’d still want to at least see what everyone was talking about, and I expect it to be the MMO everyone will be playing in the second half of 2014, with a brief distraction for the new WoW Expansion. 263 words. -
ArcheAge RU – Growing On Me.
2014-03-17 3:00 PM.
- MMORPG
Note: Apparently you’re not supposed to be able to play ArcheAge RU from the U.S. anymore, but for some reason I’m still able to. ArcheAge is growing on me. I feel like I was too harsh on it in my first report. The graphics actually aren’t bad at all, and better than Fallen Earth, at least color-wise. (The first time, I had played AA after FFXIV, which has drop-dead gorgeous graphics, so my perception was probably skewed. This time, I did not.) 971 words. -
Un-Learning Invert Mouse.
2014-03-18 3:00 PM.
- Gaming
I decided to learn to play without the Invert Mouse option. I’ve considered doing this for a long time, but the final straw was wanting to continue checking out ArcheAge without getting a headache. But you know if you’ve ever tried to change this setting that you need to turn it off for every game at the same time. It’s not something you can turn off in one game but leave on in another game. Once you begin the re-conditioning process, you can’t go back, or you will perpetually remain confused. 358 words. -
FFXIV – Teetering On The Edge Of Burnout.
2014-03-19 3:00 PM.
- MMORPG
I feel like I’m at a crossroads with FFXIV. I’m teetering on that line between “it’s fun to play” and “it’s work to play.” If I try to push myself much more I’m almost certainly going to burn out. Right now, when I log in each night after work, I have a to-do list of things I want to accomplish: I want to level at least one gathering class. I want to level one crafting class (I often skip that in favor of gathering right now). I want to do a Low-Level Duty Roulette for my Dragoon class. And then I want to do one or more instances of Crystal Tower with my White Mage class to collect WHM gear and mythology tokens. (I know it’s not the most efficient way to get myth tokens, but it’s the easiest if you are lazy like I am.) If I don’t accomplish all of those things, I feel like I’m “falling behind.” 300 words. -
Why I Suck At Comments.
2014-03-20 3:00 PM.
- Blog
I am the world’s worst blogger when it comes to dealing with comments. Partly it’s because I’m not nearly as good at “real-time” communication as writing things in advance, but mostly it’s because it’s technologically much more difficult for me to post comments at the present time. Most of my posts are written in a plain text editor and posted via. WordPress’s post-by-email feature, because I don’t have access to my site during the times when it’s most convenient for me to write. That’s why my posts rarely have pictures in them. And why the links are usually screwed up. Once I’ve emailed them in I touch up the post dates and scheduling with the WordPress Android app. 308 words. -
WildStar, ArcheAge, and Landmark.
2014-03-21 3:00 PM.
- MMORPG
Some random news bits. I pre-ordered WildStar, which now allows me to finally play in the beta. By the way I did sign up for the beta many, many long months ago, but they never invited me. They thought they could keep me out, but who’s laughing now? Trion is apparently hoping to get ArcheAge out this year (2014). That would be super. I hope it’s after summer, though, so that I can be sufficiently bored with WildStar before it comes out. http://massively.joystiq.com/2014/03/16/trion-cm-confirms-f2p-archeage-says-earned-and-crafted-items-a/ 162 words. -
Claustrophobic Endgame.
2014-03-24 3:00 PM.
- MMORPG
I figured out what is missing from my daily FFXIV experience: Soloing. I realized this when I logged into Rift and picked up my Dendrome quest line where I last left off months and months ago. There’s something fundamentally satisfying about toodling around by yourself, chipping away at quests and turning them in. You can stop at any time and fix yourself a drink, or make a sandwich, or whatever. You can get up and go to the store, leaving your character standing right out in the middle of nowhere. Nobody will be waiting for you. There’s no pressure to perform at peak efficiency. You can watch Netflix while you play. You can listen to an audiobook while you play. There’s almost limitless freedom when you’re out soloing. 357 words. -
Rift – Re-thinking the Solo 53 Warrior.
2014-03-25 6:31 PM.
- MMORPG
I thought maybe I could use this time before ESO launches to level another character in Rift up to 60. The lucky winner of my attention is a Dwarf Warrior, who is currently at 53 and wandering around the depressing, sickly, bruised blue-and-purple landscapes of Seratos. It seemed like a great idea until I remembered that almost every single encounter ended with my health nearly depleted. I read once that the Storm Legion zones had been nerfed, but they don’t seem all that much easier to me. If I run a DPS build, I take so much damage that I have to stop after every encounter to heal. If I run a tank build, the encounters take so long that I still lose most of my health from being exposed for so long. The point is that I really miss soloing with the Harbinger-Chloromancer build which self-healed so much that I never had to stop - I could go from mob to mob at a dead run. 270 words. -
WildStar – Trying Out The Classes.
2014-03-26 3:00 PM.
- MMORPG
Having pre-ordered, I used my first beta weekend in WildStar to figure out what I’m going to play at launch. I think my first character is going to be either a Warrior or an Esper. Probably Warrior, because it was the most fun. Those are the only two classes that “clicked” for me in the first three or four levels. So far, ranged combat feels weird to me with the telegraph system. I didn’t think I would like any ranged class but the Esper felt tolerable I think because it actually forces you to stand still when you cast. It is no match for the fun of the sword-wielding Warrior class, though. (I didn’t try the Stalker but I assume it would also be fun.) 257 words. -
Rift – Tempest For The Win.
2014-03-27 3:00 PM.
- MMORPG
I spent most of a whole weekend playing … Rift! Man that game is awesome. Have I mentioned that? It’s the best WoW-clone of all the WoW-clones. Definitely more better than WoW itself. I leveled my Warrior from 53 to 57, using a combination of quests and Instant Adventures. Mostly IAs. I used up three 160% Experience potions that I had from some Trion gift or another, and then I got a 30-day Patron status so I could use the daily 40% Experience bonuses for the rest of the trip to 60, which will probably occur during the week. 365 words. -
GW2 – Feature Pack.
2014-03-28 1:06 PM.
- MMORPG
My reaction to the upcoming GW2 Feature Pack: Why the heck did we have to wait until after the Living Story to get these things?? Most of what I’ve read falls into the category of “it probably should have been like that in the first place.” The Wardrobe and Dye changes sound awesome. I have occasionally tried to figure out what to do with all the various “skins” I’ve picked up, but I don’t have a clue. I’m afraid I’m going to accidentally delete them or apply them wrong somehow. I don’t have very many, and they’re all mismatched pieces from various sets anyway. Having this Wardrobe system will make it way easier to deal with that stuff. (I hope.) 207 words. -
ESO – Almost Here.
2014-03-28 3:00 PM.
- MMORPG
Holy crap, ya’ll! The Early Access for ESO is almost here! It’s a 5-day head start, and that’s just a couple of days away! I’m trying to think back to the last MMO I played at or before the actual launch day. Was it Rift? Maybe it was Guild Wars 2, but I don’t think so. I think it was Rift. That was like 2011. Good lord. That was ages ago. 198 words. -
ESO – Something New And Shiny!.
2014-03-31 5:59 PM.
- MMORPG
As you’re reading this, I’m undoubtedly playing ESO. (Actually I’m probably at work, but I’ll be playing it when I get home.) I’m enjoying that magic time in every MMO when you don’t yet know all the things that make you want to quit playing. I won’t bore you with my impressions of ESO because a) I’ve already posted them, and b) you’ve already got it because it’s a new MMO and you know you can’t stand not playing a new MMO that everyone is talking about, no matter how many bad reviews you’ve seen or how much you oppose a subscription model on principal. 367 words.
April, 2014
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ESO – Early Days.
2014-04-01 2:45 PM.
- MMORPG
Super fastly-written thoughts on ESO. It’s awesome! Even more awesomer that I thought it would be! That’s probably just first-day excitement talking though. But still, it’s pretty good. And new. Anything new is good, if you ask me. At least for a couple of days. Smoothest launch ever. No network-related problems. No queues, no lag, no disconnects. None, zero, zip. Got in five minutes before 7 AM without issue. Many problems I had from beta were fixed. For example, I no longer get launched into the air as if from a cannon when I walk up stairs. I no longer get stuck in NPC dialogs. 671 words. -
Landmark – The Dreaded Cobalt Pick.
2014-04-02 4:16 PM.
- MMORPG
Last week I had some generally negative things to say about Landmark, so I thought I would balance it out with some positive things this week. And then follow it with something negative again. I spent a big chunk of time on Saturday playing Landmark the first significant time I’ve spent in the beta. It occurred to me that Landmark is essentially an endgame gear grind from the moment you step into it. 600 words. -
ESO – First Patch.
2014-04-03 5:06 PM.
- MMORPG
Still enjoying ESO. I was pleased with the first patch yesterday. It addressed almost every problem I had encountered. Finally I could capture Balreth’s soul and continue the main storyline, which, as I expected, unlocked a whole string of other quests in the zone. Based on just this one patch, I feel like Zenimax is going to release larger patches farther apart, rather than push out small patches frequently. I’m not sure if that’s good or bad. Their patch notes were not terrible, but I feel like they weren’t 100% complete either. (I am completely spoiled by Square Enix patch notes, though.) 655 words. -
ESO – First Time in Fungal Grotto.
2014-04-04 3:00 PM.
- MMORPG
When the ESO servers came back up after the inexplicable pre-launch downtime, I threw caution to the wind and jumped into the Fungal Grotto dungeon to see what it was like. I was level 14 and would soon out-level it, so I figured I probably wouldn’t have another chance. I picked the DPS role because that’s always the least stressful way to explore how dungeons work in a new game. Also, I didn’t have much in the way of tanking or healing skills. (Although as it turned out, I had to do both healing and tanking in the dungeon.) 813 words. -
Landmark – Ancient Rootstocks Found At Last.
2014-04-05 3:00 PM.
- MMORPG
A quick followup to the Cobalt Pick debacle: The last Landmark patch fixed the invisible Ancient Rootstock trees. They are still rare, but now it’s more like 1 in 50 trees instead of 1 in 50,000,000 trees. That’s an acceptable level of rare-ness for me. It’s rare enough that you feel a small thrill of victory when you find one, but not so rare that you want to quit playing. 70 words. -
Technical Difficulties.
2014-04-09 1:11 AM.
- Administration
Having post-by-email technical difficulties, but I’m playing ESO instead of trying to fix it. Please stand by… 17 words. -
ESO – The Good and The Bad.
2014-04-14 3:00 PM.
- MMORPG
Lucky you. Because I can’t seem to post by email during the week any more, you get to read an epic novel of a post put together over the weekend. Falls-on-Steps. Yeah, I made an Argonian even though I played one in beta. It’s actually been kind of nice that I haven’t been able to post. I’m having so much fun playing ESO that I don’t want to analyze the game very much, because then I might start to wonder if I’m really supposed to be having this much fun or not. Perhaps I’ve somehow been “tricked” into thinking the game is fun when it’s really not. 2,012 words. -
ESO – When Zones Look The Same.
2014-04-15 3:00 PM.
- MMORPG
The technical difficulties seem to have fixed themselves. Shrug. I have one more criticism about ESO, although it’s not exactly a “criticism” so much as it is merely an “observation of the way ESO does things.” Most of the zones look the same. Stonefalls, near the beginning of the Ebonheart Pact starting point. Not exactly the same. Some of them have jungle trees and some of them have deciduous trees. Some of them are more rocky and some of them are more grassy. Some of them have oceans and some of them have swamps. 534 words. -
FFXIV – Two Point What Now?.
2014-04-16 3:00 PM.
- MMORPG
I never got a chance to write my impressions of Final Fantasy XIV’s 2.2 patch, so I will do so now. I only had about one day to look at it before ESO came out, so there are some gaps in my knowledge. Like, for example, how I didn’t look at any of the new dungeons or trials. I did get a chance to sort-of look into Glamours, but it appears that you need Tailor, Leatherworker, and/or Armorer classes to create those glamour crystals, and of course I do not have those beyond level 15. 213 words. -
GW2 – Dreading Logging In.
2014-04-17 3:00 PM.
- MMORPG
I was interested in checking out the new GW2 Feature Pack until I read Zubon’s warning. Apparently you have to re-do and re-learn all your characters after you login. I suppose I should have expected it, given the complete restructuring of the trait-lines. But facing the cold, hard reality of having to re-learn your class from the ground up is pretty daunting. Especially when you haven’t thought about GW2 traits in ages. 293 words. -
H1Z1 – You Have Got To Be Kidding Me.
2014-04-18 3:00 PM.
- MMORPG
So. H1Z1. Another zombie game. That’s already enough to make me not care about it. Zombies were old when The Secret World came out. (Yes, TSW is already an MMO with zombies.) Zombies are now so old that you can’t help but roll your eyes whenever you see another zombie game. “But wait, in this one the zombies can breakdance! See how relevant we are!” No. Zombies are dead. Pun intended. They are like elves in a fantasy MMO. Except there are no other races to distract you from the elves. 350 words. -
Landmark – Listening To Players?.
2014-04-21 3:00 PM.
- MMORPG
I have to disagree with MJ at Massively when she writes, somewhat defensively, that SOE is doing a good job providing what the players want in Landmark. I like MJ and all but SOE has definitely not listened to any of my feedback. Like for example when I keep asking for them to turn it into an actual game. If they are listening to anyone, they must only be listening to people who just want to build fancier houses and role-play in them. Because the only things they’ve added to the game since the beginning are more and fancier parts with which to build things. 483 words. -
ArcheAge RU – Flailing Around.
2014-04-22 3:00 PM.
- MMORPG
I thought I would do a quick update on my progress in ArcheAge RU. I have made it to level 12. Update complete. Thusfar I have still not been able to enjoy any of the vaunted sandbox features of ArcheAge, because I still can’t read Russian*. I have sort-of puzzled out how to grow vegetables from seeds, and how to make food from the vegetables. (I don’t precisely know what happens when you eat food - you get a buff but it only lasts about 30 seconds.) Recently I also learned how to make potions from some of the plants I’ve gathered. 574 words. -
GW2 – Feature Pack Survived.
2014-04-23 3:00 PM.
- Classes
- MMORPG
- Reviews
I took the plunge and jumped into GW2, post-Feature Pack. It wasn’t as bad as I thought it would be. The meaning of the traits came back to me as I was looking over them, and I dumped points into things that sounded familiar. I haven’t done anything even remotely close to min-maxing in GW2 so it probably doesn’t matter. Also I don’t do dungeons or anything competitive, so my lack of optimization won’t affect anyone but me. 272 words. -
ESO – The View From 30.
2014-04-24 3:00 PM.
- MMORPG
- Status
My Templar has reached level 30, and I’m starting to notice a few long-term trends in ESO gameplay. First, my character hasn’t really changed very much. I expected that having more skill points available would allow me to make significant changes to my gameplay style over time, but I am still using basically the same set of 5 skills that I started with. And to be honest, the newer skills available to me don’t sound very interesting or helpful. Consequently I have a surplus of skill points while I wait for something better to open up. (And that’s after spending many points on crafting.) 478 words. -
NBI – Support Your Local Blogger!.
2014-04-25 3:00 PM.
- Blog
I first heard about the Newbie Blogger Initiative last year, sadly just as it was ending. I thought it was a great idea then, and I still do, so I’m supporting it this year in whatever small way I can. New bloggers need all the support they can get, because it can be pretty discouraging at the beginning. I’ve been writing and blogging about various things for years, so I know all about how daunting it can be to find and build an audience. (Honestly I only know about failing miserably at it.) Blogger communities like the NBI help tremendously. 410 words. -
ArcheAge – Founder’s Packs, Resisting Temptation.
2014-04-28 3:00 PM.
- Advice
- MMORPG
- Opinion
As announced on Trion’s live stream Thursday, ArcheAge Founder’s Packs are now available. They are expensive. $149.99, $99.99, and $49.99 for Archeum, Gold, and Silver, respectively. Archeum gets you into the game right now, playing until launch day, otherwise you only get to play in beta “events” starting in June. So let’s discuss. With myself. My first Russian glider! I think they are fair prices. Based on the laws of supply and demand, it makes perfect sense that it costs $150 to get into the ArcheAge alpha. If you’ve seen any of Trion’s live streams, you know that the hype and demand for ArcheAge is through the roof. I can’t remember the last game that I saw such blind, ravenous hunger for. (I’m not quite sure it’s justified but that’s another story.) People will do anything to play this game. It’s more of a cultural phenomenon now, I think. Like waiting in line to buy the first iPad. 874 words. -
ArcheAge – It’s The New Black.
2014-04-29 3:00 PM.
- MMORPG
- Reviews
Remember how I said I talked myself out of buying the ArcheAge Archeum Founder’s Pack? That only lasted through Thursday night, Friday, and Saturday. Then I bought it Sunday. I hadn’t even published my post about how I wouldn’t buy it before I bought it. Stupid peer pressure. Stupid ArcheAge RU not being in English. Stupid ESO not being addictive enough. Warning: I didn’t feel bad about spending the money because I already knew that I liked the game. If you’re not sure, and you want to try the game before spending $150, I highly recommend finding a way into the Russian version. Or the Korean version, for that matter. 520 words. -
Trying New Things In May.
2014-04-30 12:19 AM.
- Administration
- Stories
- Streaming
The Newbie Blogger Initiative runs through May, so, to celebrate, I thought I would try a couple of new things and see what happens.T-Day StreamingI’m going to do a regular stream during the month of May. The stream will run Tuesdays and Thursdays at roughly 7:00 PM Eastern Time for about an hour, starting on May 1. You can find me at http://twitch.tv/endgameviable.Why would I do such a crazy thing? Well, everyone else is doing it, and we are all slaves to trendiness. I often talk to myself or the game while I’m playing anyway, so I might as well click on the “broadcast” button while I’m doing it. Also, I want to create an example of the kind of stream that I prefer to watch.What kind of stream is it going to be? Well, it’ll be MMORPGs, obviously. And pretty casual. Possibly informative and/or amusing. My target audience won’t be hardcore gamers.At this time I am planning to stream ArcheAge, because it’s all the rage. Other possibilities include ESO and … well, that’s about it. ArcheAge or ESO. Maybe I’ll alternate between them.NPC FictionI saw that one of the topics for this year’s NBI is “Creative writing articles and guides.” I wouldn’t presume to try tackling the vastness of a guide on creative writing, but a while back I had an idea for some writing exercises, and this seems like the perfect time to give it a try.The goal of my project is to write very short pieces of fiction, perhaps as little as 1,000 words each. The inspiration for the fiction will come from a random NPC in an MMORPG, preferably one who doesn’t otherwise have a part in a quest. You know how you sometimes run across an NPC who doesn’t seem to do anything but add atmosphere to an area? He or she may not even have any lines to speak, or may not even have a name beyond something generic like “Pact Soldier.” Those are the ones I mean. Why are they there? What are they thinking about? What are their dreams? If you could interact with those NPCs, what would they say? What quests might they give out?So I will try to publish a short fiction related to those NPCs every Sunday during May. (I suppose technically it would be “fan fiction.”) 388 words. -
ESO – Public Dungeon Boss Bots.
2014-04-30 3:00 PM.
- MMORPG
- Responses
Massively wondered why public dungeon boss bots are so hard to stamp out in ESO. I thought I would answer this in a blog post, because any comment I posted would be lost in the noise. I don’t have any first-hand “inside baseball” knowledge but from what I’ve pieced together from years and years of developer posts about how bots are dealt with, this is my guess on why they can’t just snap their fingers and make all the bots in public dungeons disappear: 392 words.
May, 2014
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ESO – Decision Time.
2014-05-01 3:00 PM.
- MMORPG
- Status
Okay I’m just going to say it. ESO is not holding my attention. I keep logging in and thinking to myself, “You know, I don’t particularly feel like playing this.” I’ll go through a quest or two and then log out again. It’s a major factor in why I went ahead and dropped cough cough dollars on ArcheAge. And yet I can’t think of anything wrong with ESO (well, except for inventory management - it’s really a pain). 404 words. -
ArcheAge – Hello World, The Trade Run (Updated).
2014-05-02 3:00 PM.
- MMORPG
UPDATE: This post was written during the Alpha, and only applies to Humans and Elves. (I haven’t played any Eastern races yet.) As of the Western ArcheAge launch, the first trade run quest is no longer Strawberry Jam. It’s Solzreed Dried Food which requires 50 Trimmed Meat (made from e.g. butchering chickens) and 35 Grapes (made from e.g. harvesting grapevines). And the certificate, of course. The cash reward is apparently greater now, as shown below. 1,185 words. -
Spring Update.
2014-05-02 3:53 PM.
- Personal
- thomaskrehbiel.com
A brief discussion of ants, Spring, and plant reincarnation. 312 words. -
Know Why You’re Blogging.
2014-05-05 3:00 PM.
- Advice
- Blog
There’s a lot of great advice going around about blogging this month for the NBI, and if you are new to writing or blogging (or not), you should read all of it. Thankfully many of them are summarized in the Newbie Blogger Initiative Week #1 Roundup, so I don’t have to. The only thing I can add is my own personal philosophy on this blog. But first, if you want to start a blog, just start it, and do whatever you want, and to hell with everyone else and what they think. It’s your blog and nobody can tell you how to run it (unless you violate the terms of service, that is). I mention this only because a lot of “how to blog” guides tend to focus on the “business” aspects of blogging. They tend to assume you want to blog to make money through advertising. There’s nothing wrong with that, but that’s not the only reason to blog. 553 words. -
ESO – Sub Cancelled For Now.
2014-05-06 3:00 PM.
- MMORPG
- Status
I went ahead and cancelled my ESO subscription. I’ve got a few more days left but I suspect my Templar will stay at level 36. I think I will wait two or three months and return to see what changes have been made. I like the direction I’m seeing in the roadmap; I’m just itching to do other things right now. Go to the light! In the meantime, I’m planning to play Rift 2.7 when it drops on May 7 until the WildStar head start. I have created a Defiant mage and leveled him up so that I can start him tanking in Realm of the Fae and Iron Tombs. I haven’t seen anything about how the mage tanking soul works yet so it should be interesting. 249 words. -
ESO – The Power of Looting Barrels.
2014-05-07 3:00 PM.
- MMORPG
When I first started playing ESO, I detested the idea that every barrel, box, and urn had something in it. That was one of my least favorite parts of Oblivion and Skyrim: Picking up cheese and vegetables in every barrel. You didn’t have to, but the healing from a big stack of corn could save you in a pinch, because it was too expensive to buy health potions. The possibilities are practically endless! 379 words. -
Scheduling Posts.
2014-05-08 3:00 PM.
- Advice
- Blog
- Musings
- Responses
I saw this excellent post from Belghast a while back: Thumper Logic. The first part of his post got me thinking about my own publishing schedule, and as it is NBI month I thought a meta-blogging post would be a good topic. I too have tried to write one post a day-in the past. I applaud the effort, and anyone who can do it is far better at this than I am. 494 words. -
PC Upgrade, Annoying But Necessary.
2014-05-09 3:00 PM.
- Hardware
- Status
My gaming PC hasn’t been upgraded since mid-2012, so I thought it was time. The fact that the computer had a nagging USB mouse driver problem and has been crashing a lot in games also contributed significantly to my decision. And so another PC has been upgraded, and once again I make another vow not to do it myself any more. Pro installation work right there. Oh I wanted to order a pre-built PC. Imagine how awesome it would be to come home from work one day and find a brand new, completely built Alienware PC sitting on the front porch. (In a box, presumably.) (Hopefully in a box that isn’t stamped with Alienware all over it, so it won’t get stolen.) All you would have to do is open the box and plug it in, and you’re done. 539 words. -
Rift – Trying Out The Arbiter in 2.7.
2014-05-12 3:00 PM.
- MMORPG
- Reviews
- Tanking
I tried out the mage tanking soul Arbiter in Rift 2.7 on Thursday night. Overall I was pleased with its performance in Realm of the Fae, but I’m a bit worried that it will be “complicated” to play at higher levels. Take that with a big grain of salt though as I am far from an expert tank, and I have only seen low-level abilities. The "Arcanist" preset with the Arbiter, Stormcaller, and Warlock soul trees. 533 words. -
ESO – Complete One-Eighty On Subbing.
2014-05-13 3:00 PM.
- MMORPG
- Status
- Tanking
So, yeah, I changed my mind and subbed for one month of ESO. I did it after I played the Arbiter in Rift for a night, and realized to my horror that there was no way that I would be able to fill all of my gaming time between now and the WildStar launch with Rift tanking. I sort of forgot to factor in my terror of tanking high-level dungeons in PUGs. There are only a handful of low-level dungeons that I’m comfortable with, so it won’t be very long before tanking becomes a hellish, stressful nightmare, regardless of what I think of the soul. 210 words. -
WildStar – Are You Sure It Gets Better?.
2014-05-14 3:00 PM.
- MMORPG
- Reviews
According to my site statistics, I should be writing about ArcheAge and nothing but ArcheAge. But since I’m no slave to the SEO system, I’m going to write about WildStar instead. (Because everyone else is.) The skinniest hero in the land. I’ve already pre-ordered, but lately I’ve been forcing myself to play in the open beta anyway. I use the word “forcing” deliberately, because I’m having a hard time getting excited about this game. 559 words. -
ArcheAge Stream – On the Road to Cinderstone Moor.
2014-05-15 12:51 AM.
- MMORPG
- Streaming
It occurred to me that I should probably post the YouTube videos of my streaming “shows” here on the blog. (I am nothing if not a consummate professional broadcaster.) So here is the first episode from Thursday, May 1, showing the long journey to Cinderstone Moor to find PvP. Others to follow. Link updated. 54 words. -
Blogging The Hardest Way Possible.
2014-05-15 3:00 PM.
- Advice
- Blog
- Responses
In honor of the Newbie Blogger Initiative, in this post I’m going to talk about “how” I blog for Endgame Viable. That is, the actual process. I don’t recommend doing it this way. :)First, I play some games. Usually they are MMORPGs. This typically happens on weeknights and weekends.After I’m done playing games, the next morning I often go to a place where I can’t play any games, which is a place that rhymes with the surname of a famous Star Trek captain. There, if I have time, I read some blogs and tweets about what else is going on in the gaming world.By this time I have some ideas of things I want to write about. I might want to make an observation or vent about something that happened in my last play session. I might want to report about something new I did. I might have an opinion about something I read on the Internets. Most of the time, these are not particularly earth-shaking thoughts, and quite possibly not in any way unique or unusual.I open a plain text editor window and resize it to be fairly small. It usually stays open throughout the day. (At this time, I’m using WriteMonkey, but it doesn’t really matter.) I prefer writing in plain text like this because it’s unobtrusive on the screen and I’m a software developer by trade, so I’m very comfortable using text editors. 1,378 words. -
FFXIV – Trials, A Cheat-sheet For Ranged DPS.
2014-05-16 3:00 PM.
- Advice
- Dungeons
- MMORPG
(Resurrected from my Drafts folder.) Trials in FFXIV are cool little instances that consist of a single boss in an arena-like setting. The normal ones require four players, and you queue for them just like a dungeon. (Or if you actually know real humans who play games, you can go in with a pre-made party I guess.) I find them quite fun. This is an 8-man Titan Hard Mode trial, but you get the idea. 607 words. -
May, The MMO Crisis Month.
2014-05-19 3:00 PM.
- MMORPG
- Status
May has been an MMO crisis month. I can only stand to play ESO for a quest or two at a time. There’s nothing wrong with the game (except the horrible inventory management and dungeon grouping tools). I accept full responsibility for my lack of enjoyment. At level 41, my stupid Two-Handed Templar build feels weak and ineffective, and it has almost no AoE damage capability. Everyone around me in public dungeons is burning down big groups in seconds, but I have to wack on mobs one at a time. 535 words. -
YouTube Buying Twitch.
2014-05-20 3:00 PM.
- Responses
- Streaming
Google is buying Twitch, apparently. Or YouTube is buying Twitch. Or something. I don’t report news, I just talk about it. This seems like one of those “surprising but inevitable” plot resolutions that we aspiring authors are always told to strive for. At first you read it and think, “Whoa! Google is buying Twitch! No way!” Then a second later, you think, “Oh, of course Google is buying Twitch. We should have seen that coming a mile away.” 274 words. -
Black Gold Online Closed Beta Impressions.
2014-05-21 3:00 PM.
- MMORPG
- Reviews
I happened to get a closed beta key for Black Gold Online from an MMORPG.com giveaway (I think) a while back. I was super excited, because I thought I was getting a Black Desert key. But alas, Black Gold is not Black Desert, so I forgot about it until I tried it out in a fit of boredom over the weekend. It seems that there is no NDA so I guess it’s safe for me to post this. 566 words. -
Tuesday’s Stream – ESO’s Shadow of Sancre Tor.
2014-05-21 11:01 PM.
- Streaming
Tuesday night’s stream of Elder Scrolls Online, wherein I completed two whole quests, including the level 40 story quest “Shadow of Sancre Tor.” Link updated. 25 words. -
Inadequate Naming.
2014-05-22 3:00 PM.
- Musings
I need a new name. I’ve been thinking about this for a while. I like the name of the blog, Endgame Viable. But I don’t like using UltrViolet as my personal identity. It’s weird, because I am UltrViolet. Ever since I was in the Crayola Clan back in NetQuake days. Ah, good ol’ ]CC[-UltrViolet. But in this age of cross-media brand recognition and whatnot, it’s a terrible name. There’s no ‘a’ in my UltrViolet, which is vitally important to the name. There’s a reason there’s no ‘a’ which goes all the way back to Quake in 1996. (Reason: “]CC[-UltraViolet” was one character too long to fit in the 15-character limit.) 519 words. -
PvE, PvP, and Racing.
2014-05-23 3:00 PM.
- MMORPG
- PvP
- Responses
- Discussion
The topic of discussion from the NBI Talkback is whether or not PvE and PvP mix in MMOPRGs. At long last I have some time to write about it, now that everyone else has moved on. The answer is no, they don’t mix. Thanks for reading. But seriously, we’ve all seen the sharp divide between the PvE and PvP communities within any given MMORPG. In my opinion, it’s not because of the games or the players. The problem to me is that PvE and PvP require two entirely different competitive mindsets. 1,298 words. -
On Hardcore Raiding.
2014-05-27 3:00 PM.
- MMORPG
- Responses
- Discussion
After I listened to Massively’s latest podcast featuring an interview with WildStar developers, I realized that I hadn’t said anything about Carbine’s hardcore raiding philosophy, which is a topic of some mild controversy. One of them raid thingys, blatantly stolen from the WildStar site. If you aren’t aware, WildStar raids are supposed to be really hard like the old school raids of yore. They are taking the stance that their raids are meant for hardcore guilds and players only, and they won’t be dumbing them down over time like most other games do. Here is their video on them: 895 words. -
Age of Conan – A Fun Diversion.
2014-05-28 3:00 PM.
- MMORPG
- Status
Indicative of my continuing disinterest in ESO, I downloaded and installed Age of Conan and played for a good four or five hours over the weekend. Enough time to get my highest level character, a Dark Templar, from level 55 to level 57. (I honestly do not remember what role the Dark Templar is, but I have a sword and shield.) Also enough time for me to remember why I don’t play AoC all the time. 369 words. -
ArcheAge – Austera Trade Run.
2014-05-29 3:00 PM.
- MMORPG
- Status
- Stories
As an elf, in order to get your 16×16 farm design in ArcheAge, you have to complete four Trade Run quests. I’m assuming it’s the same for humans, and basically the same pattern if you’re one of the Eastern factions. (I don’t know of any other ways to buy these scarecrow plots … I have seen people with multiple plots but I don’t know how they got them. I haven’t been able to find them for sale on Mirage Isle.) 1,681 words. -
ArcheAge – PvP Jamboree.
2014-05-30 3:00 PM.
- MMORPG
- Status
- Stories
I got a chance to experience a little bit of large-scale PvP during the ArcheAge Livestream: Beyond Bloodlust a while back. They invited everyone to go to Halcyana to fight it out while they talked about PvP. Since I’m not feeling terribly witty or verbose, here are some screenshots to commemorate the event: The battlefield. Tab, shoot, tab, shoot, tab, shoot. Returning to the battlefield after getting killed. The inevitable result of all PvP in every MMORPG. 77 words.
June, 2014
-
WildStar – Headstart Screenshots.
2014-06-02 3:00 PM.
- Dungeons
- MMORPG
- Musings
Just some random screenshots from the WildStar Headstart weekend. I started out playing a Spellslinger, thinking I would play an easy-mode ranged DPS class to tour all the dungeons, but I realized at level 8 that I was bored and disgruntled. I switched to an Esper, and started to have a lot more fun. It also helped to choose the Everstar Grove zone which I had not seen in beta. 194 words. -
WildStar – Before and After Launch.
2014-06-03 3:00 PM.
- MMORPG
- Status
Before I’m writing this on Friday before the WildStar head start launch. By the time you read this, I’ll have already been playing for a while. I’m anxious to start playing, but I don’t feel nearly as much excitement as I did for the ESO launch. Part of it might be that I saw a lot more of WildStar in the beta than I had seen of ESO in beta. I feel like I know how everything works in WildStar. (I probably don’t, but I feel like I’ve seen most of the game systems.) I don’t feel like I’m going to encounter anything radically different in the gameplay mechanics after level 10. 1,110 words. -
Weekend Versus Weeknight Characters.
2014-06-04 3:13 PM.
- MMORPG
- Musings
It just occurred to me that I am a completely different MMO gamer on weekends when compared to weekdays (weeknights, actually). For me, weekends are about exploration and discovery and lore, but on most weeknights, I just want to “grind” and avoid a lot of mental engagement. This WildStar launch weekend has given me a great example of the distinction. On Saturday and Sunday I spent a fair amount of time reading lore and quest text (or trying to, with that microscopic, reader-unfriendly font) and looking around at things. 258 words. -
Leveling Jealousy.
2014-06-05 3:00 PM.
- Blog
This post from Keen asked a question which I desperately clutched upon as a topic for a post. When a new MMO launches do you ever feel pressed to keep playing to stay at or ahead of the curve? Maybe you have friends playing who all seem to have more time than you do — does that bother you? I know it shouldn’t bother me and I’d be a much happier person if it didn’t, but unfortunately it does bother me to see other people in my circle of friends leveling faster than I am. I fall victim to thinking that one’s level is a measure of one’s gaming skill, when it is actually just a measure of one’s time investment. (Wouldn’t it be cool if your “level” was derived from the number of hours you’ve played a character? But it wouldn’t represent your character’s “power” level, just your character’s “age.” Of course, then a separate measurement would be required for power.) 281 words. -
WildStar – Adventure Difficulty.
2014-06-06 3:00 PM.
- MMORPG
- Responses
I thought I would expand a little bit on my experience with the difficulty of group content in WildStar. But first, I don’t agree with Herding Cats that the overland quests are difficult enough to encourage grouping. They don’t seem inordinately challenging to me, at least through level 16. (Though I suppose it depends on which other MMO you compare them to.) They are not a cakewalk, mind you, and you will die if you slip up or get overwhelmed (or stumble into one of those stupid red-outlined mini-bosses), but if you pay attention to your surroundings and go through the mobs methodically there isn’t much to worry about. (However, the quests that are marked for 2+ people usually are too difficult for one.) 755 words. -
WildStar – Monday Screenshots.
2014-06-09 3:00 PM.
- MMORPG
- Musings
Just some amusing WildStar screenshots. Flying cows! Err wolves. Err ... whatever alien animals those are. I made the college football team! Got a toxic wasteland in your ear canal! (Styx reference? Kilroy Was Here? Get it?) Wait, I wanted fries with that Quarter Pounder. 45 words. -
WildStar – More Chore Than Game?.
2014-06-10 2:43 PM.
- MMORPG
- Status
Over the weekend I had a depressing realization: Playing WildStar is already becoming a chore. How can this be? I said before that questing is not inordinately challenging in WildStar, but I don’t know if I made it clear that the difficulty is higher than average. (Solo questing that is.) It takes some time and patience to thread your way through the packs of mobs out in the world without pulling too many. Up around level 20, you can’t just run around jauntily shooting everything in sight and expect to survive for very long, especially if you miss a telegraph. In other words, it’s work. 453 words. -
WildStar – Addons I Use.
2014-06-11 3:00 PM.
- Advice
- MMORPG
- Responses
I’ve seen some others reporting the WildStar addons they are using, so here are mine.Overall I feel like WildStar addons are going to allow people to do “too much.” I mean, there’s an addon to automate the Simon games. Really Carbine? You put that in your API? I would not be surprised if we see aimbots very soon. But in the meantime:Active: 324 words. -
WildStar – Those Attunements Again.
2014-06-12 3:00 PM.
- MMORPG
- Responses
For some reason, the topic of WildStar raid attunements seems to be nearly as volatile as sexism in gaming, but hey, it’s something to write about, so here it is. To summarize the story so far: Some elitist jerk guild made an infographic showing the 12 hardcore steps you need to complete before you can raid in WildStar, and various bloggers have commented on it, with viewpoints ranging anywhere from “That’s insane!” to “That’s awesome!” 582 words. -
Friday Blues.
2014-06-13 3:00 PM.
- MMORPG
- Musings
- Status
Today I’ve got the blues. It’s been a generally lousy week. I was going to skip posting today because I didn’t have anything queued up and in the broad spectrum of life, who really gives a crap whether one blog out of a billion misses a post. Instead I’m going to attempt to rid myself of this funk by writing a little bit, because it’s Friday morning and my workplace is dead as a doornail on Fridays so I have eight full hours to kill. 476 words. -
WildStar – Dungeons Are Too Hard… For PUGs.
2014-06-18 3:00 PM.
- Dungeons
- MMORPG
- Status
Quick status report: My mood improved a lot over the weekend, and I had a mostly-enjoyable time playing WildStar. As of this writing I have a 25 Esper, 15 Spellslinger, 15 Warrior, and 15 Engineer. I spent a fair amount of time leveling up three alts so I could experience adventures/dungeons with some other classes. (Getting from level 10 to 15 is pretty brutal the third and forth time.) So dungeons. Man. Those two level 20 dungeons are serious PUG-killers. This is the first MMO where I’ve wondered why they bothered to include a LFG tool. Unless you’re a total masochist like I am, I would strongly advise you to join a guild to do dungeons in some kind of cohesive group. For reasons I’ll explain below, PUGs are going to be terrible or deserted. 1,139 words. -
WildStar – PUG Attunements!.
2014-06-19 3:00 PM.
- MMORPG
- Musings
Yesterday I said that WildStar’s dungeons are too hard for PUGs, so today I’m going to solve that problem. Okay, I don’t really know how to solve it. But I have an idea: PUG Attunements! Or as I like to call it, “Stuff you have to do before you can queue in the dungeon finder.” In order for a PUG to even have a chance at success, you need each member of the group to know how to dodge and interrupt. You also need the tank to know how to maintain a little bit of threat, and you need the healer to know how to heal people who are running around like chickens with their heads cut off. 683 words. -
Mid-June MMO Status Report.
2014-06-20 3:00 PM.
- MMORPG
- Status
Not much to talk about, so here’s a non-WildStar MMO status report! ArcheAge. I’ve only logged in to pay the taxes on my measely 8×8 farm, and occasionally grow aspen trees. I don’t expect to play this any more until after it launches. The Secret World. I have logged in every few days to grind through a mission or two in the City of the Sun God zone. I’m attempting to collect AP and SP so I can fill out my skills better, which will better prepare me to go back to the Besieged Farmlands and continue the main story quest, which will then eventually allow me to get to Tokyo perhaps sometime in 2018. 421 words. -
WoW – Yeah, You Read That Right.
2014-06-23 3:00 PM.
- MMORPG
- Status
There’s WildStar to play, right? So of course I spent a big chunk of time over the weekend playing … wait for it … World of Warcraft. I have about ten days left on a subscription so I figured why not use it. I leveled my Hunter from level 72 to 75 with plain old PvE questing. It now seems quite plausible to level up to 90 before WoD comes out. Especially when it seems like everything you touch fills up 5% of your experience bar. In other words, leveling in the WotLK zones feels a lot faster than it was in the BC zones. (But then I’m making no attempt to finish all the quests I find now.) 346 words. -
Summer!.
2014-06-24 3:00 PM.
- Blog
Since I’m the boss of my own blog, I’m going to declare myself on summer vacation and blog less for a little while. For one thing, I’m playing a bit less than before, and what I’m playing is mostly thoughtless grinding, so I don’t have a whole lot to report. Secondly, I decided I’m going to do Camp NaNoWriMo for July, so very soon I’m going to need to concentrate more on writing fiction than writing blog posts. I’ve fallen way behind on my dreams of becoming a best-selling author and I need a spark to get going again. (If you haven’t done NaNoWriMo before, I highly recommend it.) 130 words. -
June Writing Update.
2014-06-24 5:56 PM.
- Writing
- everettrenshaw.com
It’s been a while since my last writing update, so I will now write one. Ha-ha. Get it? Write a writing update? So funny I am. Let’s see. Where was I? Hold on a moment while I read my last post from March. Oh yes, I was writing 50-100 word summaries of each scene that would be in Sovereignty. That did happen, sort of, but I never actually finished an outline that I felt comfortable with. There are still holes in the plot that I can’t fill in. Still, I wrote about 1,000 words of a new first chapter. Unfortunately I was not happy with it. I just can’t find a “hook” for that story. It remains tantalizingly out of reach. 507 words.
July, 2014
-
Ditching WildStar for WoW.
2014-07-02 3:00 PM.
- MMORPG
- Status
I cancelled my WildStar subscription*. It’s not that I don’t like it, it’s just that I don’t feel like playing it any more. My Esper has remained largely static between levels 20 and 30, with no noticeable improvements in abilities, so I fully anticipate it will just be a repetitive chore to get from 30 to 50, at which time I would enter the cesspool of toxic behavior that I keep hearing about. Don’t fret, though, I’m sure I’ll be back someday. 383 words. -
WoW – 85 of 90 – Death March Continues.
2014-07-08 3:08 PM.
- MMORPG
- Status
Status of my WoW death march to 90: My Hunter is at level 85. I finished the Deepholm zone which was quite enjoyable; it was colorful and weird and gigantic (although strangely devoid of pets to tame). I had just started the Twilight Highlands, which the “Altoholic” addon told me was where I should go next, when I hit 85. It’s not as colorful but I love the way the dwarves go on those little raids to retake their little villages. Major props to Blizzard for improving the “look and feel” of their zones with every expansion. 514 words. -
July, The Month of Economic Turmoil.
2014-07-08 4:32 PM.
- Personal
- thomaskrehbiel.com
I might be unemployed after July 29th, but don’t panic yet. 281 words. -
WoW – 86 of 90 – Jade Forest.
2014-07-11 3:00 PM.
- MMORPG
- Status
I’ve been experiencing a lot of drama at work lately, so vegging out with WoW has been pretty awesome. By the time I get home I’m not in any mood for challenging gameplay. I tried the Death Knight for the first time and couldn’t be bothered to figure out how to use all those weird rune resources or whatever. So on we go toward level 90 with the Hunter! I was going to spend a little more time in the Twilight Highlands to see what happened with the dwarves, but then I noticed that my experience bar barely moved after I turned in a few quests post-85. That was when I realized how many XP were required to get from 85 to 86 and I dropped everything to start the Mists of Pandaria quest line in Stormwind. 593 words. -
GW2 – Gates of Magoo Can Bite Me.
2014-07-14 3:00 PM.
- MMORPG
- Musings
Note: The following ragey invective was written after dying a number of times during the GW2 Living Story 2 instance Fallen Hopes which I had hoped would be a fun way to kill some time while waiting to go to a doctor’s appointment. It was not. However, I have since completed it and moved on with my life. There is not much room to maneuver in here, and Marjory and Kasmeer are NO HELP AT ALL. 322 words. -
WoW – 87 of 90 – Jade Forest Continued.
2014-07-17 3:00 PM.
- MMORPG
- Status
Since I’m now pretty sure I’m going to hit 90 well before Draenor comes out (I’m guessing it will be late Fall at the earliest, but I hear mutterings that it may not even make it out by December), I no longer feel the need to rush to maximize my leveling. So I’ve stuck around in the Jade Forest doing “low” level (85) quests so I can complete the whole zone, rather than rushing ahead to the higher level zones. Still, I hit level 87 before I completed the entire Jade Forest. Has anyone noticed that leveling is really fast in WoW? 422 words. -
RE: The Leftovers.
2014-07-23 12:17 AM.
- Writing
- Television
- everettrenshaw.com
I feel like there should be some sort of law against television shows (or the books they are based on, I guess) that only raise questions without giving any answers in the first four episodes of the series. I can handle two episodes of story without context. I could even go to three episodes without any context. But four? Nope. That’s too much. I should have a basic understanding of where The Leftovers is going by now. (I have talked before about my need to understand the goals of the characters early in a story.) But now I have lost faith in the writers. Didn’t we learn anything from Lost? They are clearly just making it up as they go. 120 words.
August, 2014
-
August Didn’t Arrive Too Soon.
2014-08-03 1:20 PM.
- Personal
- thomaskrehbiel.com
It’s finally August, and boy am I happy about that. 251 words. -
Assassin’s Creed 3 Story Finished.
2014-08-04 3:00 PM.
- Reviews
- RPG
- Single-Player
Taking a small break from MMORPGs for a bit and getting back to Steam. I went back to Assassin’s Creed 3 because I wanted to finish the main story before I considered getting any of the newer installments in Steam sales. (I don’t yet have Black Flag and I see now there is a new one coming out soon.) I resumed the AC3 story about halfway through and powered through to the end, largely ignoring all of the side missions and sandboxy elements. 495 words. -
WoW – 88 of 90 – Valley of the Four Winds.
2014-08-06 3:00 PM.
- MMORPG
- Status
July was a rough month for me, professionally speaking. To make a long story short, I’m unemployed now. Consequently I’m forcing myself not to spend any money on games, so I cancelled my WoW subscription and I’m sticking to bought-but-unplayed Steam games. But before I did that, I made it to level 88. Ding! Valley of the Four Winds was kind of a weird place. Lots of giant mutant vegetables and Monty Python-esque cute, furry, dangerous creatures. 99 words. -
July Camp NaNo Results.
2014-08-13 1:36 PM.
- Writing
- NaNoWriMo
- everettrenshaw.com
I suppose I should finally reveal the results of my July Camp NaNoWriMo experiment: Total failure. I was doing all right until things at work took a turn for the stressful, and then it became impossible to write in the evenings. I’m sure you can imagine that it’s hard to be creative when you’re totally drained. I tried to set myself up for success anyway, by changing my target word count from 50,000 to 15,000. (You can do that in the summer NaNoWriMos.) That goal was well within reach until things at work took a turn for the even-more-stressful and exhausting on top of it. So I wimped out and gave up. I ended up completing a little over 10,000 words. 234 words. -
Warlords of Draenor Launches Nov 13, 2014.
2014-08-14 10:56 PM.
- MMORPG
- Musings
I don’t really have anything to say about it, though. I just wanted my cleverly-crafted post title to draw you into my blog lair. Ha-ha! I social-engineered you! (I’ve been reading about copywriting and headlines today. Sorry.) I will say, though, that I’m a little surprised Warlords of Draenor is shipping so early. I figured it wouldn’t be out until December. I haven’t heard anything but “it’s not ready” from beta testers. 72 words. -
Congrats Blauggers!.
2014-08-15 3:00 PM.
- Blog
- Musings
I just wanted to drop in and say congratulations to everyone participating in Blaugust: Belghast’s challenge to post every day during August. Clearly, I’m not participating, because I’m being a lazy bum this summer. Would that Blaugust had occurred in Blarch or Blay or Blune. Even if I hadn’t taken a vacation, my daily schedule has been turned upside-down so much that I’m struggling to find the right way to write anymore. The carefully constructed, complicated routine I used to use is out the window now. Now when I want to write something, I just sit down, open up WordPress in whatever computer happens to be nearby, and write. But it feels extremely weird to write that way. 251 words. -
The Witcher 2: Skip the Tutorial.
2014-08-18 3:00 PM.
- Reviews
- RPG
- Single-Player
It seems like years ago that I bought The Witcher 1 & 2 in one of those deep-discount Steam sales. I spent about 15 minutes playing The Witcher 1 (enough time to watch the opening movie and then get to where I could feel the intense pain of the combat controls), and then never played it again. Lately I’ve started to see some buzz about The Witcher 3, and I see that it’s now available for pre-order on Steam. To my mild surprise, among the blogs I read, the announcement of a third Witcher game has been roughly akin to an announcement about the return of Firefly to television. People seem to love these games, and they are dying for the next one. 523 words. -
WoW: 10 Years, 10 Questions, 10 Answers.
2014-08-19 3:00 PM.
- MMORPG
- Musings
- Responses
Alternative Chat is asking everyone 10 questions about WoW for a documentary. Most answers that I’ve seen have been coming from semi-hardcore WoW players, but I thought it would be fun to give answers from a non-hardcore WoW player. Plus, it’s good material for a blog post! 1. Why did you start playing Warcraft? I started playing in 2006 after I saw the infamous Make Love, Not Warcraft episode of Southpark. I had had a WoW trial CD (yes, a CD!) sitting around for a long time prior to that from (I think) a video card purchase. I was scared to try it, though, because I had previously played Asheron’s Call way too much and I was a little worried I would get sucked into WoW in the same way. (Turns out I didn’t.) 1,006 words. -
ArcheAge – It’s Not A PvP Gank-Fest.
2014-08-20 3:00 PM.
- MMORPG
- Opinion
- Responses
UPDATE 10/24 - Before you run to the comments to disprove me because of that one time you were ganked in a situation where you probably should have expected it, let me explain the purpose of this post. I’m not saying that ganking is impossible in ArcheAge, especially after level 30 (though I would argue that “ganking” is the wrong term to use after you’ve reached level 30). What I’m saying is that it’s extremely rare if you stay in safe zones, and you’re not going to lose anything if it happens, so there’s no reason not to try the game. You can level all the way to 50 in ArcheAge without ever leaving a safe zone, and maybe without ever engaging in combat. (One could argue that it’s actually faster to get to level 50 by farming and trading than by questing.) Also, your mileage may vary depending on which server you play on. The “original” servers like Kyrios and Naima and Kyprosa are probably more populated with people who came to ArcheAge just to gank people. Now back to your regularly scheduled post. 1,143 words. -
Neverwinter – Scourge Warlock First Impression.
2014-08-21 3:00 PM.
- Classes
- MMORPG
- Reviews
By accident I noticed that Neverwinter released a new update called Tyranny of Dragons, in which they added the very cool-sounding new class Scourge Warlock. In terms of gameplay, however, I found the SW a little on the “meh” side. I feel like they might have borrowed a lot from the Control Wizard because it felt very similar to me. (My first level-cap character was a CW.) The main attack is the same kind of triple-bolt spell that the CW uses. 363 words. -
‘Cannot Be Tamed’ Gaming Answers.
2014-08-24 3:00 PM.
- Gaming
- Responses
Okay, okay, here’s my answers to the Cannot Be Tamed Gaming Questionnaire. I found many of these questions pretty silly. I feel like writing my own questionnaire with hard-hitting, insightful questions like, “If you were a ferret, what kind of video game controller would you use?” **1. When did you start playing video games? **2. What is the first game you remember playing? Somewhere around 1980-ish. I don’t remember if I had an Atari 2600 or a TRS-80 Color Computer first, though. 1,107 words. -
Identifying As A Gamer, Erratum.
2014-08-25 3:00 PM.
- Gaming
- Opinion
- Responses
I’m not entirely sure what happened, but somehow WordPress posted two different versions of my last post. The RSS feed and the front page shows one version, but the post page itself shows a newer version. I think maybe ScribeFire did something to it. Anyway, I added a paragraph to my answer for question 20 at the last minute and this is what it was supposed to say: 20. Do you identify as a gamer? 281 words. -
RE: The Leftovers, Episodes 8 and 9.
2014-08-28 1:52 AM.
- Television
- everettrenshaw.com
I just finished watching episodes 8 and 9 of HBO’s The Leftovers, and something finally clicked. Yes, I know, I said I wasn’t going to watch more than 4 episodes, but I was intrigued by a television show (and a story) that does nothing but raise questions without ever answering them. Oh, that crack I made about Lost? Turns out, Leftovers producer Damon Lindelof did write for Lost. No wonder! Spoilers below if you haven’t seen the show yet. (I don’t recommend it, by the way. Unless the 10th and final episode of the season blows my mind, I just don’t get the point of this show.) 660 words. -
What’s The Best Subscription-Only MMO?.
2014-08-29 3:00 PM.
- Advice
- MMORPG
- Opinion
What’s the best subscription-only MMO out there right now? If you could only pick one to maintain, which one would it be? (By the way, the possible answers are: WoW, EVE, WildStar, ESO, or FFXIV.) This is pretty easy for me to answer, actually: Final Fantasy XIV. Hands down. No need to even talk about it. It’s beautiful, it’s fun, there’s a lot to do, it’s updated often, it does every MMO mechanic (that matters) exactly right, and it’s cheaper than the others at $12/month. The only down side is that replayability is low if you ever want to make a second character. (You don’t need to, though, since you can play any class.) 328 words. -
August Writing Update.
2014-08-29 4:00 PM.
- Writing
- everettrenshaw.com
With August coming to an end I thought I would release another writing update. Being temporarily unemployed (which I prefer to think of as a short sabbatical), this is the first month in forever (aka. 2000-ish) where I have had nothing but time to write. So you would think that I would have written tons of stuff, particularly when I’ve had this ongoing crazy notion that I should someday get paid for writing. 640 words. -
Far Cry 3.
2014-08-30 3:00 PM.
- Reviews
- Single-Player
Continuing my journey through cutting edge games from two years ago (also games I’ve already paid for), I’m finally playing Far Cry 3, previously purchased in a Steam sale. I enjoyed the first Far Cry. Well, I say that now, but when I look back on what I wrote about it in 2009, apparently I only thought it was “okay.” I picked up FarCry from Steam for $9.99 a couple weeks ago. It’s pretty cool, but it’s not blowing me away. 810 words. -
Two Days In A Row.
2014-08-31 2:20 AM.
- Writing
- everettrenshaw.com
I’ve written about 1200 words a day for two days in a row. That may not sound like much, but it makes me feel like a rock star. I’m working on adding the middle part that goes between the beginning and ending of Moving Day. I couldn’t just leave it hanging the way it was. (Also I did some brainstorming and came up with some neat ideas for it.) It’s sort of morphed from a science fiction story to… I don’t know… horror? But not the frightening kind of horror. It’s like the later-era Stephen King kind of horror that is really more of a plain story with some external supernatural forces that put characters into conflict, but it still gets labeled horror because he’s Stephen King. I’m not sure what you’d call that. “Fiction” I guess. 137 words. -
Why Endgame Viable.
2014-08-31 3:00 PM.
- Blog
- Musings
- Responses
Well, here’s a topic. From Rowan Blaze: Why Have I Touched The Sky? Sort of a meta-blogging topic. So my second challenge for you, Dear Reader, in these few days of Blaugust: Why did you title your blog what you did? Do you think the name still fits? My first name for this blog was Melanthius. I still think that’s a cool name that rolls off the tongue, but it doesn’t have any inherent meaning when you look at it. 209 words.
September, 2014
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FFXIV – Okay There’s One Bad Thing.
2014-09-01 3:00 PM.
- MMORPG
- Opinion
- Status
To be fair, here’s one thing that FFXIV doesn’t get right: I just re-installed it, subbed up, and jumped in again. (I went crazy and got a 3-month sub because I have some money coming in again heh.) I’m installing it on a different PC from when I last played it, so maybe you can guess what happened. All of my settings, keybinds, and HUD configurations were gone. Even the character-specific configurations like my gear sets were gone. 201 words. -
The Killing, Season One.
2014-09-01 4:17 PM.
- Writing
- Television
- everettrenshaw.com
Why didn’t anyone warn me about this show? Don’t start watching The Killing unless you’re willing to put in the time to finish the entire thing in one sitting. Because it’s really addicting. And in case you’re thinking you can get away with just watching one season at a time: The murder is not resolved at the end of the first season. The story just keeps right on going into the second season. I’m writing this paragraph to avoid spoilers, but my full thoughts are way down below: I had an idea of who the murderer might be after four or five episodes, based on my award-winning strategy of “picking the least plausible person it could possibly be.” Through the whole first season I was more and more convinced I was going to be right, because they never showed anything that directly refuted my theory. Once, it was close, but I can think of a way to explain it. At least until they arrested that dude in the last episode of season one. But then some evidence surfaced that made me think my theory could still be plausible, so I’m sticking with it as I start watching season two. In many ways, The Killing is a stereotypical cop show. It’s got the cop obsessed with finding the murderer at the expense of her family. It’s got the victim’s family coping with the loss of their daughter and the morbid depictions of how a victim’s body gets back to the family after the crime. It’s got the cop who went too far undercover and got hooked on drugs. It’s got the crusty police lieutenants. It’s got the city hall with their political agendas that are more important than the truth. But somehow it’s still a compelling show. 436 words. -
The Killing, Season Two.
2014-09-02 11:14 PM.
- Television
- everettrenshaw.com
The Killing really should be regulated as a controlled substance. It’s impossible to stop watching it. I finished the second season, and you may or may not be happy to know that they do finally reveal the murderer, and it looks like you can walk away from the show after two seasons. Spoilers way down at the end of the post. (Not really, though. I don’t tell you whodunnit, but I do sort of rule out one person.) They really punch you in the face with feels in the second season finale. Get your hankies ready. 248 words. -
A Brief Word About That Controversy.
2014-09-05 3:00 PM.
- Administration
- Opinion
- Politics
- Responses
I generally try to avoid industry politics on this blog, unless it relates to in-game politics. (Like raiders versus casuals.) Which is why I don’t have much to say about the recent kerfuffle known as GamerGate. But I will say that I fully support equality and inclusiveness among gamers and I find personal threats against anyone loathsome. I try to cling to the possibly naive belief that truly despicable people are a very small, very loud minority. 97 words. -
Landmark’s Combat Update.
2014-09-08 3:00 PM.
- MMORPG
- Reviews
- Status
Is something I know very little about. I re-downloaded the game and eagerly logged in. Combat was here! Finally something to do besides dig up ore! My claim was long since gone, which was fine because it had nothing on it except some crafting tables. I ran to the crystal hub thingy in the middle of the map-an object that I still don’t know what to call-and found the right table to craft a weapon. I made a sword. I equipped it. 499 words. -
Results of Un-Learning Invert Mouse.
2014-09-09 3:00 PM.
- Advice
- Musings
- Status
I noticed that I never reported the results of trying to un-learn the use of Invert Mouse. After about two weeks, I was no longer fighting my muscle memory and could play MMOs unhindered. After about a month, I felt like I could aim pretty well again in shooters where precision is important. It’s now been nearly six months, and I feel like I’ve never played any other way. So it is possible to switch, even if you’ve played with Invert Mouse all your life. I have not attempted to play any flight simulators since switching though. I suspect I would crash and die instantly if I did. 108 words. -
RE: The Leftovers, Season Finale.
2014-09-09 4:00 PM.
- Television
- everettrenshaw.com
I should have known. There were no explanations. No resolutions. No whys or wherefores. No way to tell if my theory was correct or not. The story just reached a convenient stopping place (sort of) and the season ended, all questions left up in the air. The only thing that we found out was what the Guilty Remnant had been up to. It occurred to me that by leaving out an explanation for why the people disappeared, we the audience are left in the same position as the characters in the show. After all, they don’t know why the people disappeared either. Although I would swear that at some point (or points) during the season I was convinced that there was an explanation that someone knew. Maybe not someone in town, but somebody somewhere. 425 words. -
FFXIV – Crafting My Way Back Into It.
2014-09-12 3:00 PM.
- MMORPG
- Status
I’m getting back into the swing of FFXIV with my slightly embarrassing, adorable Miqu’te that looks a bit like a porcelain doll in the game. Rather than jumping back on the gear treadmill, I’ve spent most of my time on relaxing activities like gathering and crafting. Unlike most MMOs, those things are quite engaging in FFXIV and there are a whopping eight crafting and three gathering classes to level, so there is plenty to do. (By which I mean it would be impossible for me to max them all out without spending the rest of my life in the game.) 706 words. -
Thoughts on Mr. Mercedes.
2014-09-15 4:00 PM.
- Books
- Reviews
- everettrenshaw.com
A while back I decided to cancel my Audible.com subscription, because my income was decreasing. I had somewhere around eight credits saved up that I had to use before I could cancel, so I picked up a bunch of random audiobooks. One of them was Mr. Mercedes by Stephen King. I pretty much like anything that Stephen King writes, so it’s no surprise that I liked it. But it was the first time I had ever listened to Stephen King read as an audiobook. (Actually that’s not true, but it was the first time I’d listened to a full-length King novel as an audiobook.) 236 words. -
ArcheAge – Head Started.
2014-09-16 3:00 PM.
- MMORPG
- Status
ArcheAge continues to top the list of most popular posts and search terms on my blog for some reason, so I feel like I should say something about the head start. Suddenly player collision doesn't seem like such a great idea. Make way! Coming through! I played a bit over the weekend, but not as much as you might think. For one thing, I kept getting disconnected due to the persistent server issues, and for another, I didn’t particularly want to spend all of my time staring at a queue screen. (Eventually I figured out I could leave ArcheAge on the queue screen and fire up FFXIV at the same time.) 511 words. -
ArcheAge – Calleil Diary, First Five Days.
2014-09-26 3:00 PM.
- MMORPG
- Status
(Updated with the rest of the screenshots I meant to include.) If memory serves, Trion brought up the NA Calleil server on Sunday afternoon (Eastern time). Since the queues on Naima were horrible at the time, and there was little or no chance that I would ever find a place for a house or farm there anyway, I decided that I would make a character on Calleil to see how fast property disappeared. 1,070 words. -
Shock Top Commercial.
2014-09-28 10:53 PM.
- Commentary
- thomaskrehbiel.com
Watching this commercial for Shock Top beer during the 49ers vs. Eagles game. 54 words. -
ArcheAge – Calleil Diary, Next Four Days.
2014-09-30 3:00 PM.
- MMORPG
- Status
Continuing my diary of ArcheAge on Calleil, the newest, emptiest North American server. To make a long story short, it looks like most of the land in safe zones was gone about a week after the new server came up. So if they start a new server and you want some good land, get ready to sprint for it. (The really prime spots.. those cool lone houses up on hills.. are probably gone within 24 hours. A really dedicated player can probably collect the 15 Gilda Stars from the main questline to buy a house design in under 2 hours.) 1,862 words.
October, 2014
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ArcheAge – Calleil Diary, Water-Faring Days.
2014-10-03 3:00 PM.
- MMORPG
- Status
Previously on Calleil Diary: First Five Days, Next Four Days. Calleil Day 10, Tuesday After I got home from work, I built my Harpoon Clipper ship! It took about 1700 Labor in total, by the way, which was just about everything I had at the time. Oh also I believe it cost 10 gold just to set up the dry dock, which was an unexpected cost. The order of packs you need to use is Lumber, Iron, then Fabric. And then for some reason there are three steps of simply spending 25 Labor Points each. 1,677 words. -
Back At The Old Grindstone.
2014-10-05 3:16 PM.
- Personal
- thomaskrehbiel.com
I accepted a part-time position working as a sub-contractor on my old project. 336 words. -
ArcheAge – PvE After Level 30.
2014-10-11 4:37 PM.
- MMORPG
- Opinion
I’ve been dinged in comments for not having experienced the PvE game after level 30 and misleading everyone about ArcheAge. While the game might be rosey for people under level 30, they say, the “real” game begins at 30, and after that milestone, they say, then the game turns into a PvP gankfest. Well as of this post I’m level 40, and I’ve spent many hours questing in Cinderstone Moor and Halcyona, and sailing around on the ocean. Naturally, I don’t think to take screenshots while I’m in a PvP situation, so I have nothing to illustrate this post. 953 words. -
ArcheAge – What’s Wrong With It.
2014-10-17 5:00 PM.
- MMORPG
- Opinion
I feel like I’ve been giving the impression that ArcheAge is the greatest thing since sliced bread, but it isn’t all sunshine and roses. I’m mainly playing it just because “it’s the new thing.” And I do enjoy the fact that you can progress by doing “non-standard” MMO things. But pretty soon, Rift’s Nightmare Tide is going to be “the new thing,” and then a bit later, Warlords of Draenor is going to be “the new thing.” Anyway, here are some things I don’t like about ArcheAge. 755 words. -
Ping-Ponging My Way To Nightmare Tide.
2014-10-23 5:41 PM.
- MMORPG
- Status
I took a little break from ArcheAge and it turned into an unintentional gaming ping-ping-a-thon. Don't worry, I still log into ArcheAge to gather the fruit from my trees a couple times a day. Also, I finally destroyed my Scarecrow Garden to make a Farmer's Workbench. I hated to do it, though. I wish I could rotate my house to face a different direction. FFXIV First I dropped back into Final Fantasy XIV again because I had an active subscription. I didn't really have a goal but it turned out that there was a Halloween event going on so I went through that quest line. Seasonal events in FFXIV are very quick and easy, so it didn’t take more than an hour and I ended up with some neat-looking scary barding for my Chocobo. (I think it's the only barding I've gotten so far.) The rewards this year were far better than the silly ghost costume we got last year. 870 words. -
WoW – Level Cap At Last!.
2014-10-24 3:00 PM.
- MMORPG
- Status
I haven’t mentioned Bragtoberfest yet because a) I haven’t really had anything to brag about and b) I’m not a very braggy sort of person to begin with. I’ve never been one of those people that parade around banks riding high-end mounts and wearing raid gear to make everyone jealous. I usually wear rag-tag outfits that don’t match. But this is undoubtedly the braggiest thing I will accomplish this month so: I dinged 90 in WoW! First time I’ve gotten to the level cap in WoW since I started in 2006! 385 words. -
The 100 First Impression.
2014-10-29 1:26 AM.
- Television
- everettrenshaw.com
I’ve just watched the first episode of The 100 on Netflix. Well, actually, I started writing this at about the 35:00 mark. Is it wrong for me to want every single one of these whiny teenagers to die horribly? I mean, it’s not just that I don’t like any of them. It’s more of a deep-seeded loathing, a visceral hatred of everything about them and everything they stand for. I don’t just want them to die. I want them to die suffering, only lingering long enough for them to finally realize in their last moments-too late-just how awful they are as human beings and potential role models. They must, in the end, die knowing that it was the only just fate for them. Because if these whiny teenagers are the last hope for humanity, then I think we can all agree that it’s okay for humanity to die out. We should, in fact, celebrate the end of this breed of whiny teenager. 533 words. -
Rift – Nightmare Tide.
2014-10-31 9:11 PM.
- MMORPG
- Reviews
- Status
I’ve been playing nothing but Rift since the expansion came out.* If you even remotely like the game, you should definitely check out Nightmare Tide. I’m a little biased though, since I think Rift is the best themepark MMO out there, far surpassing WoW in every possible way. (Except in the amount of available content and player population.) A nice vista in Goboro Reef. Good things about Nightmare Tide: 975 words.
November, 2014
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A November Kitchen Sink Post.
2014-11-11 4:00 PM.
- MMORPG
- Musings
- Status
Hi! You may remember that I used to write blog posts. At least occasionally. Unfortunately this month two things have happened: Rift Nightmare Tide and NaNoWriMo. Those two things, particularly the former, are way more interesting than writing blog posts. But I thought I would take a break and quickly write down some stuff about things. Chatting with Arak near the end of Draumheim. Overwatch. Blizzard is making a role-based shooter (cough Team Fortress cough). This is probably a great idea that will make bazillions of dollars. I personally have less than zero interest in yet another shooter in a crowded, stale market. The only way I could possibly become interested is if they find a way to solve the ridiculously unbalanced gameplay that usually occurs between casual newbies and hardcore veterans. Most shooters are not fun unless you decide to dedicate your life to them and start on day one. I can’t tell if they are addressing any of that from the information I’m seeing, but I’m guessing that if it’s Blizzard, there will be progression in it, so they probably aren’t addressing it. 709 words. -
Rift – Nightmare Judgments.
2014-11-22 4:44 PM.
- MMORPG
- Opinion
- Reviews
One thing I’ve noticed in Rift’s Nightmare Tide is more pressure to spend money. I don’t mean in terms of a sales pitch; I mean in terms of making the game less tedious. Losing my head over Nightmare Tide! (Not really, it's a Halloween costume mask.) For example, two new things in Nightmare tide are Earring Slots and the Planewalker “attunement” which allows you to wear some of the new gear. Each of these costs 100,000 Void Stones (the new zone event currency) in the Rift Store. The Planewalker attunement is account-wide, but the Earring Slots must be bought for each character. It is technically possible to grind out the Void Stones to buy those two important things without spending cash to unlock them, but keep in mind that there is a limit of 35,000 Void Stones you can collect per week, so you have to grind zone events for a minimum of six weeks to get both of those items for one character. 824 words. -
Rift Enthusiasm Waning, Bring on Draenor.
2014-11-29 4:00 PM.
- MMORPG
- Status
November is nearly over, which means NaNoWriMo is almost over for another year. As of this posting, I have some 1,500 words left to do before validating. (The story is nowhere near done, and I expect I will need to add another 40,000-50,000 words to actually finish the novel.) I’m growing a bit tired of Rift. I finished the main story and got my main Mage to 65, and my Rogue, Warrior, and Cleric are all sitting at 60. I still enjoy playing Rift and sending out Minions, but it’s prohibitively time-consuming to farm Void Stones from 61+ Zone Events to upgrade one’s gear, and I’m not really in the mood for dungeons right now. 370 words.
December, 2014
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Bloggy Xmas Day 7: Community and Me.
2014-12-07 5:00 PM.
- MMORPG
- Musings
Sitting down to write this, I can’t help but wonder why on Earth I signed up to write about community and gaming. I’m pretty introverted, so the idea that I might have anything to say about being a part of any community seems laughable. And to top it off, I don’t much like the Christmas season, either. But the nature of community compels me to write anyway. Despite my own anti-social nature, I still feel like I’m a part of a gaming community-a collection of people who share a common enjoyment of gaming, particularly the online multiplayer variety. 839 words. -
ArcheAge – Post-Mortum.
2014-12-11 4:00 PM.
- MMORPG
- Musings
- Opinion
I’m determined to sit here and write a complete blog post. Inspired somewhat by j3w3l’s recent post, I’ve been thinking about ArcheAge. Thinking, that is, but not playing, because my work schedule has been ramping back up and ArcheAge is not a game you can play when you only have a little bit of time to play it. Not to mention the possibly-related fact that I’ve lost interest in it. I still log into ArcheAge once or twice a week to make sure my taxes are paid and to stockpile more tax certificates, but that’s about it. (Why they changed it to let you pay taxes with labor points I’ll never know.) I slaughtered my geese and haven’t planted any new fruit trees after they mysteriously disappeared one day. (I’m not entirely sure that someone or something wasn’t messing with my geese, too-I logged in several times to find them in various stages of fed/unfed/starving/recovering, and I’m quite certain I didn’t do any of it.) 808 words. -
Bush v. Clinton 2016.
2014-12-18 11:04 PM.
- Politics
- thomaskrehbiel.com
If 2016 turns out to be Clinton v. Bush, can we all agree that the American experiment has failed? 51 words. -
Dragon Age Ate My Life.
2014-12-19 4:00 PM.
- RPG
- Single-Player
- Status
In case anyone is wondering, Dragon Age has eaten my life. Get that camera out of my face. I’m currently playing through Dragon Age II for the first time, after which I’m going to play Inquisition. So, no time for blogging, writing, sleeping, eating, playing any MMOs, or moving away from the PC screen for even a moment. 58 words. -
North Korea? Really?.
2014-12-20 11:13 PM.
- Politics
- thomaskrehbiel.com
Seriously, North Korea is the country pushing us around? 53 words. -
Massively’s Best of 2014.
2014-12-21 4:00 PM.
- MMORPG
- Opinion
- Responses
I was looking over Massively’s choices of the best MMO launched in 2014. That’s a terrible list. Of those, I consider only two of them to be “legitimate” candidates: ESO and WildStar. And of those two, ESO wins because it is the more innovative of the two. (Only one of the Massively people agreed with me.) It’s sad to note, though, that I only played those two games for two months and one month respectively. Both suffered from the same flaw: You get most of your skills early in the leveling process and they never change much, which makes leveling somewhat pointless because your character doesn’t appear to get any more powerful. You’re forced to keep making alts to experience variety in gameplay. 253 words. -
Symbols in Passwords.
2014-12-22 9:11 PM.
- Technology
- thomaskrehbiel.com
Why limit the symbols that can go into passwords? 47 words. -
It’s A Wonderful Life They Say.
2014-12-24 4:04 PM.
- Personal
- thomaskrehbiel.com
I don’t see why people think it’s weird that I’ve never seen It’s A Wonderful Life. It seems like something to be proud of. :) 25 words. -
Why I’m Not Watching The Interview.
2014-12-24 10:10 PM.
- Commentary
- thomaskrehbiel.com
Because I’m not falling for this obvious PR stunt. 102 words. -
Holiday Binge-Watching.
2014-12-29 2:51 AM.
- Television
- everettrenshaw.com
The holidays means sitting blankly in front of a television screen. My recent Netflix binge-watches include: Broadchurch. BBC murder-mystery series starring David Tennant (of Dr. Who fame) and also the guy who played Rory in Dr. Who. This is a gripping series of 8 episodes. Great, great acting. Gracepoint. Of course, I then had to get a week-long trial of Hulu Plus* to watch the American version of the Broadchurch murder-mystery, which also stars David Tennant, using a different accent. (I actually thought this is what I was watching when I started Broadchurch, because I remember seeing ads for Gracepoint, but it quickly became apparent that everyone in Broadchurch had an accent.) Gracepoint is a decent series of 10 episodes with some slight but interesting changes from the original, but it’s nowhere near as good as the British version. If you have to pick one, definitely watch Broadchurch. (It was interesting to see that the American script had clearly been edited so that scenes and lines were much shorter.) 224 words.