Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.

ESO – Decision Time

404 words.

Okay I’m just going to say it. ESO is not holding my attention. I keep logging in and thinking to myself, “You know, I don’t particularly feel like playing this.” I’ll go through a quest or two and then log out again. It’s a major factor in why I went ahead and dropped cough cough dollars on ArcheAge. And yet I can’t think of anything wrong with ESO (well, except for inventory management - it’s really a pain). (404 words.)

ESO – Public Dungeon Boss Bots

392 words.

Massively wondered why public dungeon boss bots are so hard to stamp out in ESO. I thought I would answer this in a blog post, because any comment I posted would be lost in the noise. I don’t have any first-hand “inside baseball” knowledge but from what I’ve pieced together from years and years of developer posts about how bots are dealt with, this is my guess on why they can’t just snap their fingers and make all the bots in public dungeons disappear: (392 words.)

Trying New Things In May

388 words.

The Newbie Blogger Initiative runs through May, so, to celebrate, I thought I would try a couple of new things and see what happens.T-Day StreamingI’m going to do a regular stream during the month of May. The stream will run Tuesdays and Thursdays at roughly 7:00 PM Eastern Time for about an hour, starting on May 1. You can find me at http://twitch.tv/endgameviable.Why would I do such a crazy thing? Well, everyone else is doing it, and we are all slaves to trendiness. (388 words.)

ArcheAge – It’s The New Black

520 words.

Remember how I said I talked myself out of buying the ArcheAge Archeum Founder’s Pack? That only lasted through Thursday night, Friday, and Saturday. Then I bought it Sunday. I hadn’t even published my post about how I wouldn’t buy it before I bought it. Stupid peer pressure. Stupid ArcheAge RU not being in English. Stupid ESO not being addictive enough. Warning: I didn’t feel bad about spending the money because I already knew that I liked the game. (520 words.)

ArcheAge – Founder’s Packs, Resisting Temptation

874 words.

As announced on Trion’s live stream Thursday, ArcheAge Founder’s Packs are now available. They are expensive. $149.99, $99.99, and $49.99 for Archeum, Gold, and Silver, respectively. Archeum gets you into the game right now, playing until launch day, otherwise you only get to play in beta “events” starting in June. So let’s discuss. With myself. My first Russian glider! I think they are fair prices. Based on the laws of supply and demand, it makes perfect sense that it costs $150 to get into the ArcheAge alpha. (874 words.)

NBI – Support Your Local Blogger!

410 words.

I first heard about the Newbie Blogger Initiative last year, sadly just as it was ending. I thought it was a great idea then, and I still do, so I’m supporting it this year in whatever small way I can. New bloggers need all the support they can get, because it can be pretty discouraging at the beginning. I’ve been writing and blogging about various things for years, so I know all about how daunting it can be to find and build an audience. (410 words.)

ESO – The View From 30

478 words.

My Templar has reached level 30, and I’m starting to notice a few long-term trends in ESO gameplay. First, my character hasn’t really changed very much. I expected that having more skill points available would allow me to make significant changes to my gameplay style over time, but I am still using basically the same set of 5 skills that I started with. And to be honest, the newer skills available to me don’t sound very interesting or helpful. (478 words.)

GW2 – Feature Pack Survived

272 words.

I took the plunge and jumped into GW2, post-Feature Pack. It wasn’t as bad as I thought it would be. The meaning of the traits came back to me as I was looking over them, and I dumped points into things that sounded familiar. I haven’t done anything even remotely close to min-maxing in GW2 so it probably doesn’t matter. Also I don’t do dungeons or anything competitive, so my lack of optimization won’t affect anyone but me. (272 words.)

ArcheAge RU – Flailing Around

574 words.

I thought I would do a quick update on my progress in ArcheAge RU. I have made it to level 12. Update complete. Thusfar I have still not been able to enjoy any of the vaunted sandbox features of ArcheAge, because I still can’t read Russian*. I have sort-of puzzled out how to grow vegetables from seeds, and how to make food from the vegetables. (I don’t precisely know what happens when you eat food - you get a buff but it only lasts about 30 seconds. (574 words.)

Landmark – Listening To Players?

483 words.

I have to disagree with MJ at Massively when she writes, somewhat defensively, that SOE is doing a good job providing what the players want in Landmark. I like MJ and all but SOE has definitely not listened to any of my feedback. Like for example when I keep asking for them to turn it into an actual game. If they are listening to anyone, they must only be listening to people who just want to build fancier houses and role-play in them. (483 words.)

H1Z1 – You Have Got To Be Kidding Me

350 words.

So. H1Z1. Another zombie game. That’s already enough to make me not care about it. Zombies were old when The Secret World came out. (Yes, TSW is already an MMO with zombies.) Zombies are now so old that you can’t help but roll your eyes whenever you see another zombie game. “But wait, in this one the zombies can breakdance! See how relevant we are!” No. Zombies are dead. Pun intended. (350 words.)

GW2 – Dreading Logging In

293 words.

I was interested in checking out the new GW2 Feature Pack until I read Zubon’s warning. Apparently you have to re-do and re-learn all your characters after you login. I suppose I should have expected it, given the complete restructuring of the trait-lines. But facing the cold, hard reality of having to re-learn your class from the ground up is pretty daunting. Especially when you haven’t thought about GW2 traits in ages. (293 words.)

FFXIV – Two Point What Now?

213 words.

I never got a chance to write my impressions of Final Fantasy XIV’s 2.2 patch, so I will do so now. I only had about one day to look at it before ESO came out, so there are some gaps in my knowledge. Like, for example, how I didn’t look at any of the new dungeons or trials. I did get a chance to sort-of look into Glamours, but it appears that you need Tailor, Leatherworker, and/or Armorer classes to create those glamour crystals, and of course I do not have those beyond level 15. (213 words.)

ESO – When Zones Look The Same

534 words.

The technical difficulties seem to have fixed themselves. Shrug. I have one more criticism about ESO, although it’s not exactly a “criticism” so much as it is merely an “observation of the way ESO does things.” Most of the zones look the same. Stonefalls, near the beginning of the Ebonheart Pact starting point. Not exactly the same. Some of them have jungle trees and some of them have deciduous trees. Some of them are more rocky and some of them are more grassy. (534 words.)

ESO – The Good and The Bad

2,012 words.

Lucky you. Because I can’t seem to post by email during the week any more, you get to read an epic novel of a post put together over the weekend. Falls-on-Steps. Yeah, I made an Argonian even though I played one in beta. It’s actually been kind of nice that I haven’t been able to post. I’m having so much fun playing ESO that I don’t want to analyze the game very much, because then I might start to wonder if I’m really supposed to be having this much fun or not. (2012 words.)

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