Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
WildStar – Addons I Use
324 words.
I’ve seen some others reporting the WildStar addons they are using, so here are mine.Overall I feel like WildStar addons are going to allow people to do “too much.” I mean, there’s an addon to automate the Simon games. Really Carbine? You put that in your API? I would not be surprised if we see aimbots very soon. But in the meantime:Active: AMP Finder. Pretty much mandatory if you want to locate AMPs within a reasonable time frame. (324 words.)
WildStar – More Chore Than Game?
453 words.
Over the weekend I had a depressing realization: Playing WildStar is already becoming a chore. How can this be? I said before that questing is not inordinately challenging in WildStar, but I don’t know if I made it clear that the difficulty is higher than average. (Solo questing that is.) It takes some time and patience to thread your way through the packs of mobs out in the world without pulling too many. (453 words.)
WildStar – Monday Screenshots
45 words.
Just some amusing WildStar screenshots. Flying cows! Err wolves. Err ... whatever alien animals those are. I made the college football team! Got a toxic wasteland in your ear canal! (Styx reference? Kilroy Was Here? Get it?) Wait, I wanted fries with that Quarter Pounder. (45 words.)
WildStar – Adventure Difficulty
755 words.
I thought I would expand a little bit on my experience with the difficulty of group content in WildStar. But first, I don’t agree with Herding Cats that the overland quests are difficult enough to encourage grouping. They don’t seem inordinately challenging to me, at least through level 16. (Though I suppose it depends on which other MMO you compare them to.) They are not a cakewalk, mind you, and you will die if you slip up or get overwhelmed (or stumble into one of those stupid red-outlined mini-bosses), but if you pay attention to your surroundings and go through the mobs methodically there isn’t much to worry about. (755 words.)
Leveling Jealousy
281 words.
This post from Keen asked a question which I desperately clutched upon as a topic for a post. When a new MMO launches do you ever feel pressed to keep playing to stay at or ahead of the curve? Maybe you have friends playing who all seem to have more time than you do — does that bother you? I know it shouldn’t bother me and I’d be a much happier person if it didn’t, but unfortunately it does bother me to see other people in my circle of friends leveling faster than I am. (281 words.)
Weekend Versus Weeknight Characters
258 words.
It just occurred to me that I am a completely different MMO gamer on weekends when compared to weekdays (weeknights, actually). For me, weekends are about exploration and discovery and lore, but on most weeknights, I just want to “grind” and avoid a lot of mental engagement. This WildStar launch weekend has given me a great example of the distinction. On Saturday and Sunday I spent a fair amount of time reading lore and quest text (or trying to, with that microscopic, reader-unfriendly font) and looking around at things. (258 words.)
WildStar – Before and After Launch
1,110 words.
Before I’m writing this on Friday before the WildStar head start launch. By the time you read this, I’ll have already been playing for a while. I’m anxious to start playing, but I don’t feel nearly as much excitement as I did for the ESO launch. Part of it might be that I saw a lot more of WildStar in the beta than I had seen of ESO in beta. I feel like I know how everything works in WildStar. (1110 words.)
WildStar – Headstart Screenshots
194 words.
Just some random screenshots from the WildStar Headstart weekend. I started out playing a Spellslinger, thinking I would play an easy-mode ranged DPS class to tour all the dungeons, but I realized at level 8 that I was bored and disgruntled. I switched to an Esper, and started to have a lot more fun. It also helped to choose the Everstar Grove zone which I had not seen in beta. (194 words.)
ArcheAge – PvP Jamboree
77 words.
I got a chance to experience a little bit of large-scale PvP during the ArcheAge Livestream: Beyond Bloodlust a while back. They invited everyone to go to Halcyana to fight it out while they talked about PvP. Since I’m not feeling terribly witty or verbose, here are some screenshots to commemorate the event: The battlefield. Tab, shoot, tab, shoot, tab, shoot. Returning to the battlefield after getting killed. The inevitable result of all PvP in every MMORPG. (77 words.)
ArcheAge – Austera Trade Run
1,681 words.
As an elf, in order to get your 16×16 farm design in ArcheAge, you have to complete four Trade Run quests. I’m assuming it’s the same for humans, and basically the same pattern if you’re one of the Eastern factions. (I don’t know of any other ways to buy these scarecrow plots … I have seen people with multiple plots but I don’t know how they got them. I haven’t been able to find them for sale on Mirage Isle. (1681 words.)
Age of Conan – A Fun Diversion
369 words.
Indicative of my continuing disinterest in ESO, I downloaded and installed Age of Conan and played for a good four or five hours over the weekend. Enough time to get my highest level character, a Dark Templar, from level 55 to level 57. (I honestly do not remember what role the Dark Templar is, but I have a sword and shield.) Also enough time for me to remember why I don’t play AoC all the time. (369 words.)
On Hardcore Raiding
895 words.
After I listened to Massively’s latest podcast featuring an interview with WildStar developers, I realized that I hadn’t said anything about Carbine’s hardcore raiding philosophy, which is a topic of some mild controversy. One of them raid thingys, blatantly stolen from the WildStar site. If you aren’t aware, WildStar raids are supposed to be really hard like the old school raids of yore. They are taking the stance that their raids are meant for hardcore guilds and players only, and they won’t be dumbing them down over time like most other games do. (895 words.)
PvE, PvP, and Racing
1,298 words.
The topic of discussion from the NBI Talkback is whether or not PvE and PvP mix in MMOPRGs. At long last I have some time to write about it, now that everyone else has moved on. The answer is no, they don’t mix. Thanks for reading. But seriously, we’ve all seen the sharp divide between the PvE and PvP communities within any given MMORPG. In my opinion, it’s not because of the games or the players. (1298 words.)
Inadequate Naming
519 words.
I need a new name. I’ve been thinking about this for a while. I like the name of the blog, Endgame Viable. But I don’t like using UltrViolet as my personal identity. It’s weird, because I am UltrViolet. Ever since I was in the Crayola Clan back in NetQuake days. Ah, good ol’ ]CC[-UltrViolet. But in this age of cross-media brand recognition and whatnot, it’s a terrible name. There’s no ‘a’ in my UltrViolet, which is vitally important to the name. (519 words.)
Tuesday’s Stream – ESO’s Shadow of Sancre Tor
25 words.
Tuesday night’s stream of Elder Scrolls Online, wherein I completed two whole quests, including the level 40 story quest “Shadow of Sancre Tor.” Link updated. (25 words.)
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