Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
Avuzestel – Dwarf Fortress
644 words.
I created a new world called Emeecamo, “The Eternal Universes.” I used all the default settings except I set the mineral occurrence to “Frequent” because I’m a filthy casual and I don’t like looking all over creation for metals. Unlike my last world, which was dominated by humans, Emeecamo has a fairly balanced population between all the races, and almost all of them are at war with the goblins. All but the dwarves, oddly enough. (644 words.)
Amostitdun – Dwarf Fortress
829 words.
Amostitdun turned out to be kind of a boring fortress. Everything just kind of worked fine and the dwarves went about their lives. They had plenty of food and drink and housing and most everyone seemed happy, except a few pesky killjoys. I got tired of managing them when they reached the population cap of 200. Just like RimWorld, it’s just not fun for me to play this kind of game unless I’m reacting to some kind of threat or obstacle. (829 words.)
Anthem Open Demo Notes
2,134 words.
First! Wait, what? Other people have written about Anthem too? Oh. Oh well. I guess here’s another. Roger basically wrote the exact same post that I did. In fact, I dare say most every reaction to Anthem I’ve seen from newcomers to the free demo weekend is basically the same: “It’s okay if you like that sort of thing, but it’s not for me.” That’s what this post is, so buckle up. (2134 words.)
Games Played – January 2019
266 words.
January has been a PC simulation game month, continuing from December. The big oval room is a bustling tavern in my most-recent fortress, Amostitdun. Dwarf Fortress, 69 hours. Yeah, I kinda still play Dwarf Fortress. It’s really not that bad once you learn it. No, really! I mean, if you’re a programmer, that is, who’s spent decades using programming text editors, moving cursors around and learning keyboard shortcuts. And also someone who’s played a month and a half of RimWorld beforehand to get the hang of this specific kind of game. (266 words.)
Mini Studio Development
822 words.
I’m doing that thing again where my posts start piling up in Drafts because I write them on my MacBook Air in the living room, but I only add images on my gaming PC in the computer room, and I spend all of my time with my gaming PC actually gaming instead of adding images to blog posts, so the posts just sit here in Drafts until I force myself to add an image some days or weeks later. (822 words.)
Gusilingiz: The Videos
2,417 words.
This post is about the boring inside baseball minutia of audios and videos and scripting, so beware. I uploaded the four videos comprising the entire brief lifespan of my Gusilingiz fortress to my YouTube channel. Since I did some experimental stuff in those videos, I thought I would document it all here, because I love this stuff and you can’t stop me. By the way, I spelled Gusilingiz wrong in my last post, in case you’re an expert on the dwarven language and noticed that glaring error. (2417 words.)
The Fall of Guzilingiz – Dwarf Fortress
542 words.
There’s supposed to be a diacritic or something on one of those vowels in Guzilingiz, but who can be bothered with such things. I started another fortress in Dwarf Fortress. Guess what? If you guessed “werelizards destroyed the whole fortress again” you’d be exactly right. Yeah it's another scene of unspeakable carnage and horror. So much gore splashed on the walls here it couldn't even get an R-rating if it were a movie. (542 words.)
GW2 – All or Nothing Completed
913 words.
I’m pretty weary of writing about Guild Wars 2 so this is going to be a short post. Mostly it’s just to note that I did finish the new Episode 5, All or Nothing last night. I don’t say what happens here, but there is one big hint below (from ArenaNet) which is plenty to work out what happens, so beware. I hadn’t logged into Guild Wars 2 a single time since I finished episode 4. (913 words.)
The Fall of Bekarlogem – Dwarf Fortress
764 words.
I imagine if you draw a Venn diagram of “people who play Dwarf Fortress” and “people who are programmers,” the two circles would overlap quite a bit. Unfortunately for me, I’m a programmer, so I think I’m more vulnerable to this DF sickness than most people. Playing the game is quite a bit like using a text editor, considering how much you use the arrow keys to select things in rhythmic patterns. (764 words.)
Building vs. Simulation – Dwarf Fortress
839 words.
So a weird thing happened. I played more Dwarf Fortress. And then a little more. And I kind of started liking it. “It’s really not that hard once you learn it.” This is Bekarlogem, my third fortress. Bekarlogem apparently means "Dippedpainted" which makes me giggle every time for some reason. Ha! Just kidding. It’s still super hard. Every screen has a different method of navigating the menus. Sometimes it’s arrow keys. (839 words.)
Return to Subnautica
581 words.
Well we’re starting off the week by deciding *not* to post the post I was going to post about why blogging is such work for me right now, because of the reasons I explain in that post, because I just don’t want anyone to know how much work it is, which quickly kills off the era of “2019 is when I post my half-finished drafts even when they’re not done instead of letting them accumulate in Drafts for years on end. (581 words.)
My Brief Dwarf Fortress Time
1,749 words.
I saw @Stargrace and some other folks talking about Dwarf Fortress in the blogosphere and on Twitter. It’s that game that has that reputation for being the greatest game ever, and also the most impossible to actually play, that I’ve been hearing about for the last ten years. I think I first heard about it on the Gamers With Jobs podcast years and years ago. It dawned on me that I’ve always heard it’s a game that sounds similar to RimWorld, and I love RimWorld, so therefore by the transitive property I should also love Dwarf Fortress. (1749 words.)
Audio Talk Is The Coolest
677 words.
Here’s another one of those posts I started one day and then decided the next day that it doesn’t really say anything, and doesn’t contain any valuable content except the one link to Scopique’s post. But per the new 2019 blogging rules, I’m posting it anyway. I saw Scopique’s post on audio settings for streaming, which gives me an excuse to write about one of my favorite things: Audio engineering! I could write thousands and thousands and thousands of words on the inside baseball minutia of all the work I put into the audio tracks on my YouTube videos. (677 words.)
Cynicism vs. Observation
1,044 words.
I’m going to try a new thing this year on the ol’ blog. Last year, I would start writing a post, thinking it was the greatest thing ever, words flowing all over the place, but then I’d hit a wall and couldn’t really think of a conclusion, and I would wander away to something else. Then I would read the post the next day or the next, and realize it wasn’t that good, despite having a kernel of a good idea. (1044 words.)
A Train Wreck
594 words.
If you don't instantly recognize this, we can't be friends. While seemingly every where I turn at the start of 2019 I see people talking about how it’s a great time to start blogging because blogging is super hot and rewarding and it’s all fine and nothing is on fire and burning right to the ground around us, *I* am sitting here wondering what the heck is even the point of this blog anymore. (594 words.)
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