Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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Still enjoying ESO. I was pleased with the first patch yesterday. It addressed almost every problem I had encountered. Finally I could capture Balreth’s soul and continue the main storyline, which, as I expected, unlocked a whole string of other quests in the zone. Based on just this one patch, I feel like Zenimax is going to release larger patches farther apart, rather than push out small patches frequently. I’m not sure if that’s good or bad. Their patch notes were not terrible, but I feel like they weren’t 100% complete either. (I am completely spoiled by Square Enix patch notes, though.) (655 words.)
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Last week I had some generally negative things to say about Landmark, so I thought I would balance it out with some positive things this week. And then follow it with something negative again. I spent a big chunk of time on Saturday playing Landmark the first significant time I’ve spent in the beta. It occurred to me that Landmark is essentially an endgame gear grind from the moment you step into it. (600 words.)
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Super fastly-written thoughts on ESO. It’s awesome! Even more awesomer that I thought it would be! That’s probably just first-day excitement talking though. But still, it’s pretty good. And new. Anything new is good, if you ask me. At least for a couple of days. Smoothest launch ever. No network-related problems. No queues, no lag, no disconnects. None, zero, zip. Got in five minutes before 7 AM without issue. Many problems I had from beta were fixed. For example, I no longer get launched into the air as if from a cannon when I walk up stairs. I no longer get stuck in NPC dialogs. (671 words.)
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As you’re reading this, I’m undoubtedly playing ESO. (Actually I’m probably at work, but I’ll be playing it when I get home.) I’m enjoying that magic time in every MMO when you don’t yet know all the things that make you want to quit playing. I won’t bore you with my impressions of ESO because a) I’ve already posted them, and b) you’ve already got it because it’s a new MMO and you know you can’t stand not playing a new MMO that everyone is talking about, no matter how many bad reviews you’ve seen or how much you oppose a subscription model on principal. (367 words.)
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Holy crap, ya’ll! The Early Access for ESO is almost here! It’s a 5-day head start, and that’s just a couple of days away! I’m trying to think back to the last MMO I played at or before the actual launch day. Was it Rift? Maybe it was Guild Wars 2, but I don’t think so. I think it was Rift. That was like 2011. Good lord. That was ages ago. (198 words.)
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My reaction to the upcoming GW2 Feature Pack: Why the heck did we have to wait until after the Living Story to get these things?? Most of what I’ve read falls into the category of “it probably should have been like that in the first place.” The Wardrobe and Dye changes sound awesome. I have occasionally tried to figure out what to do with all the various “skins” I’ve picked up, but I don’t have a clue. I’m afraid I’m going to accidentally delete them or apply them wrong somehow. I don’t have very many, and they’re all mismatched pieces from various sets anyway. Having this Wardrobe system will make it way easier to deal with that stuff. (I hope.) (207 words.)
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I spent most of a whole weekend playing … Rift! Man that game is awesome. Have I mentioned that? It’s the best WoW-clone of all the WoW-clones. Definitely more better than WoW itself. I leveled my Warrior from 53 to 57, using a combination of quests and Instant Adventures. Mostly IAs. I used up three 160% Experience potions that I had from some Trion gift or another, and then I got a 30-day Patron status so I could use the daily 40% Experience bonuses for the rest of the trip to 60, which will probably occur during the week. (365 words.)
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Having pre-ordered, I used my first beta weekend in WildStar to figure out what I’m going to play at launch. I think my first character is going to be either a Warrior or an Esper. Probably Warrior, because it was the most fun. Those are the only two classes that “clicked” for me in the first three or four levels. So far, ranged combat feels weird to me with the telegraph system. I didn’t think I would like any ranged class but the Esper felt tolerable I think because it actually forces you to stand still when you cast. It is no match for the fun of the sword-wielding Warrior class, though. (I didn’t try the Stalker but I assume it would also be fun.) (257 words.)
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I thought maybe I could use this time before ESO launches to level another character in Rift up to 60. The lucky winner of my attention is a Dwarf Warrior, who is currently at 53 and wandering around the depressing, sickly, bruised blue-and-purple landscapes of Seratos. It seemed like a great idea until I remembered that almost every single encounter ended with my health nearly depleted. I read once that the Storm Legion zones had been nerfed, but they don’t seem all that much easier to me. If I run a DPS build, I take so much damage that I have to stop after every encounter to heal. If I run a tank build, the encounters take so long that I still lose most of my health from being exposed for so long. The point is that I really miss soloing with the Harbinger-Chloromancer build which self-healed so much that I never had to stop - I could go from mob to mob at a dead run. (270 words.)
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I figured out what is missing from my daily FFXIV experience: Soloing. I realized this when I logged into Rift and picked up my Dendrome quest line where I last left off months and months ago. There’s something fundamentally satisfying about toodling around by yourself, chipping away at quests and turning them in. You can stop at any time and fix yourself a drink, or make a sandwich, or whatever. You can get up and go to the store, leaving your character standing right out in the middle of nowhere. Nobody will be waiting for you. There’s no pressure to perform at peak efficiency. You can watch Netflix while you play. You can listen to an audiobook while you play. There’s almost limitless freedom when you’re out soloing. (357 words.)